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Widow Maker

   (2 reviews)
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About This File

Clues discovered at Gates of Anguish and Despair base have led you to the corporate headquarters and genetics labs of UAC. The evil infestation has reached even here. You enter an otherwise unguarded building a take the elevator to the upper floor. Things seem quiet, soft music is playing and there is a familiar guard outside the elevator door. Hmm, they have changed the decor since the last time you were here. You look over at the Reception Desk, and spot the Imps! Things are going to get tough. But you're the best, heh? Nothing is going to stop you from your mission, not some pesky little Imp! Play it cool, ammo and healing are in short supply (this is corporate life). Monsters abound, and have many places to hide. They may come out to find you, so watch your back.

Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.


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Guest

Unknown date

  
Impressive for a '95 level, with a nice architecture, lots of ennemis -even if it's kinda easy to get rid of them-, but altered by the fact that you don't need any of the three keys to finish it : by doing so, you miss about 85% of the wad. Still good for these early times... 4/5

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Unknown date

  
A big, intricate, beautiful map that, sadly, plays like shit. Several dozen completely unmarked doors and 47(!!) mostly unmarked secrets makes this a complete nightmare to finish. Not once, but *twice*, pushing a random switch will make it impossible to get to a key and finish the map at all. The progression is among the worst I've seen (and I've seen much). Architecture is plain but fitting, though the layout is strange, with dead-ends and pointless rooms. This could've been great... --1/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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