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Widow Maker

   (3 reviews)
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About This File

Clues discovered at Gates of Anguish and Despair base have led you to the corporate headquarters and genetics labs of UAC. The evil infestation has reached even here. You enter an otherwise unguarded building a take the elevator to the upper floor. Things seem quiet, soft music is playing and there is a familiar guard outside the elevator door. Hmm, they have changed the decor since the last time you were here. You look over at the Reception Desk, and spot the Imps! Things are going to get tough. But you're the best, heh? Nothing is going to stop you from your mission, not some pesky little Imp! Play it cool, ammo and healing are in short supply (this is corporate life). Monsters abound, and have many places to hide. They may come out to find you, so watch your back.

Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.


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Guest

Unknown date

  
Impressive for a '95 level, with a nice architecture, lots of ennemis -even if it's kinda easy to get rid of them-, but altered by the fact that you don't need any of the three keys to finish it : by doing so, you miss about 85% of the wad. Still good for these early times... 4/5

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Guest

Unknown date

  
A big, intricate, beautiful map that, sadly, plays like shit. Several dozen completely unmarked doors and 47(!!) mostly unmarked secrets makes this a complete nightmare to finish. Not once, but *twice*, pushing a random switch will make it impossible to get to a key and finish the map at all. The progression is among the worst I've seen (and I've seen much). Architecture is plain but fitting, though the layout is strange, with dead-ends and pointless rooms. This could've been great... --1/5

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  • File Reviews

    • By Argenteo · Posted
      Tight challenge and great balance between ammo and enemies. Short, detailed, and a lot of fun. Slot 28.
    • By Ofisil · Posted
      It pains me to give this 3 instead of 4 stars, as the maps are fun, challenging, good-looking, and well-thought out.   ...But here's the deal. This belongs in that "group" of wads were most of the challenge comes from three things, mancubi with little space to move, Revs with little space to move, and a tiny amount of ammo, especially when playing from pistol start (in UV at least). Secondly, each level feels like the one before it, both in terms of looks (lots of brown), as well as stracture/enemy placement = repetition.   Definately try it out, in hopes of it being your jug of beer.
    • By Argenteo · Posted
      I think it is one of the oldest heretic maps that I enjoyed. An adventure through a dark city. Medium size map.
    • By Argenteo · Posted
      A cool big stony castle. Lots of secrets and traps. A bit boring to replay. Find the blue key first.
    • By Argenteo · Posted
      A 94' short map released in 98'. Fun but for the time it was released it's pretty ugly and has some missing textures.
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