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Despair

   (4 reviews)
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About This File

After a weekend of R&R, you return to your base to find your unit has not returned from routine maneuvers on Mars. Upon checking in with your CO, you find him a changed person. He only mumbles, "Despair, Despair, Why did it have to be Despair." Your comrades had been sent to pay a routine visit to OCP's genetics and physics lab knicknamed "Despair" because of its remote location Grabbing your sidearm, you head for the hanger to begin your search for the fate of your comrades.

This is my first complete level, so please bear this in mind. Please E-Mail me with your comments on Compuserve.


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Maximum Matt

  

Way too many damn rooms. 

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Memfis

Unknown date

  
Marble/tech crossover, there are a few interesting large areas but for the most part it's just a bunch of mazes and very simple rooms connected by doors. It's quite large too (over 300 monsters on UV: unusual for the age) and a bit bugged (some monsters can't see you in places where they should). I wouldn't recommend it, you'll probably get bored.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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