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Deathtrap

   (1 review)
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About This File

I think the name says it all. Its playable but tough. This was an experiment in building a simple level that would be dangerous and make the most of a player's skills. It may be easier to play cooperatively, and deathmatch will be deadly. Warning! The monsters have free travel and may come through the walls at you! Tons of ammo included. Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.


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Unknown date

  
Symmetrical map, containing lots of marble rooms placed in a grid. Weapons, health and ammo are spread about, as are some monsters (not nearly many enough nor powerful enough to cause any trouble at all). The exit switch is immediately accessible, but can be tough to spot! An unmarked teleport line leads to the plasma rifle up on that pillar. Looks a bit like a slaughter map with almost all of the monsters taken out. ;-) Skip it. --2/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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