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Deathtrap

   (1 review)
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About This File

I think the name says it all. Its playable but tough. This was an experiment in building a simple level that would be dangerous and make the most of a player's skills. It may be easier to play cooperatively, and deathmatch will be deadly. Warning! The monsters have free travel and may come through the walls at you! Tons of ammo included. Please E-Mail me with your comments on CIS. Your comments go a long toward improving my 'work'.


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Unknown date

  
Symmetrical map, containing lots of marble rooms placed in a grid. Weapons, health and ammo are spread about, as are some monsters (not nearly many enough nor powerful enough to cause any trouble at all). The exit switch is immediately accessible, but can be tough to spot! An unmarked teleport line leads to the plasma rifle up on that pillar. Looks a bit like a slaughter map with almost all of the monsters taken out. ;-) Skip it. --2/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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