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StartLit Map1

   (9 reviews)
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About This File

StarLit is a hard solo map designed to be played with the Immoral Conduct weapon mod (IC). StarLit is a survival kind of map which requires more brain than braw to get through the battles. This map has been designed so that it is almost impossible to finish without using the special features of IC weapons, such as flares. Starlit is meant to be played on Ultra violence, however the easier difficulty settings are also supported.


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Guest

Unknown date

  
I was told that this map was supposedly "hard" to complete. I managed to finish it with over 70% health in UV and with normal weapons. It can be completed if you combine a good dose of running away/through/around, scouting aheaded, escaping battles and timing "sprints" as well as rationing ammo, as 99% of the time you just don't have the ammo to battle "normally". 4/5.

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Guest

Unknown date

  
It's use of Immoral Coduct is genius. 4/5 -TheDarkArchon

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Guest

Unknown date

  
^to above, if you had played the intended way with immoral conduct you would know you wouldn't have rocket launcher you would have to use silenced weapons in beginning and flares in cave

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Sky

Unknown date

  
Had lots of fun playing this map. 4/5 -SFoZ911

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Guest

Unknown date

  
Took me too many tries, dammit. Frustrated as hell. ... 5/5

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Guest

Unknown date

  
Works in GZDoom. Completed on first try in five minutes without the immoral conduct weapon mod. There's a pitch black dark cave, but with only imps, zombiemen and shotgun guys it's not hard to get through. I didn't find the "survival" part, gameplay was generic, bland, easy. The hardest encounter you fight consists of two barons of hell... and you have a rocket launcher to deal with them. It's an average map and advertising as something special made me expect something more, so 2/5.

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Guest

Unknown date

  
This map is junk. 9/5/07

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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