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StartLit Map1

   (9 reviews)
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About This File

StarLit is a hard solo map designed to be played with the Immoral Conduct weapon mod (IC). StarLit is a survival kind of map which requires more brain than braw to get through the battles. This map has been designed so that it is almost impossible to finish without using the special features of IC weapons, such as flares. Starlit is meant to be played on Ultra violence, however the easier difficulty settings are also supported.


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Guest

Unknown date

  
I was told that this map was supposedly "hard" to complete. I managed to finish it with over 70% health in UV and with normal weapons. It can be completed if you combine a good dose of running away/through/around, scouting aheaded, escaping battles and timing "sprints" as well as rationing ammo, as 99% of the time you just don't have the ammo to battle "normally". 4/5.

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Guest

Unknown date

  
It's use of Immoral Coduct is genius. 4/5 -TheDarkArchon

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Guest

Unknown date

  
^to above, if you had played the intended way with immoral conduct you would know you wouldn't have rocket launcher you would have to use silenced weapons in beginning and flares in cave

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Sky

Unknown date

  
Had lots of fun playing this map. 4/5 -SFoZ911

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Guest

Unknown date

  
Took me too many tries, dammit. Frustrated as hell. ... 5/5

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Guest

Unknown date

  
Works in GZDoom. Completed on first try in five minutes without the immoral conduct weapon mod. There's a pitch black dark cave, but with only imps, zombiemen and shotgun guys it's not hard to get through. I didn't find the "survival" part, gameplay was generic, bland, easy. The hardest encounter you fight consists of two barons of hell... and you have a rocket launcher to deal with them. It's an average map and advertising as something special made me expect something more, so 2/5.

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Guest

Unknown date

  
This map is junk. 9/5/07

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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