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DCEPTIVE.wad & DCEPTIVE.deh

   (4 reviews)
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About This File

DECEPTIVE - Sometimes the best things in life are free... NOT! I don't have a story-line or an intro, this is DOOM, not a movie. How does one end up in this Hellish environment? Who cares? Deal with it. DECEPTIVE (a replacement for DOOM 2 map 01) was designed to be used in conjunction with the DEHACKED 2.1 patch. This patch improves weapon efficiency, allows a few extra rounds (you WILL need them...) and adjusts your adversaries to compensate for your increased lethality. ;) This is not to say that the patch will turn you into Captain Blaster in Mega-Monster land, but you will see a difference. Much effort has been put into retaining playability - if you have any suggestions, likes or dislikes, please e-mail me and I'll try to take them into consideration on my next DEHACK. [Small note by the uploader: DCDHE30.DEH , a to 1.9 (dehacked 3.0 -format) converted version of the original dehacked-hack, has been added by me. That means, the original author, Michael Barok, is not responsible, if it doesn't work as intended.]


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Guest

Unknown date

  
good work, but the level kind of boring. 3/5

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Guest

Unknown date

  
it was kinds easy and a little boring, than i got trapped in a narrow hallway with no way out and i quit..

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Guest

Unknown date

  
Is it even possible to make it out of that pretzel-like structure of corridors to the north?

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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