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DMLOST.WAD

   (6 reviews)
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About This File

This is the Lost Level of DOOM, the one your mother never told you about! A big, complex WAD, almost 200K, this one is not for novices.


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Guest

  
Released May 1994, so rated as such. Large, explorer-type level with varying layout and good texture use. Gameplay @ UV is quite varying with a lot of for that time challenging traps. Overall the ambiance is very good, and playing it gave about half an hour of fun, so solid 4*. BTW can in 2015 be burned down because of nowadays player experiences & style guides based on two decades of DooM, but this was made in the poineer era, so 2 or even 1 star is completely unfair.

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Guest

  
crap

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Guest

Unknown date

  
This is dated May 1994. It's a relatively large level, although in typical 1994 style it's a complete borgasmord in terms of style and layout, with a crate maze techbase slime dungeon maze castle etc. It has a design trope whereby you go through corridors that have vines; it's confusing and doesn't work. There's an irritating back-and-forth switchhunty bit as well. And the first room is unnecessarily confusing, and easy to get stuck with.

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Doomkid

Unknown date

  
Despite being 19 years old, this map was fun to play through. For a moment, forget about Doom builder, the doom dumminity, tutoirals and all the other priveleges we have now. Given, this map is a lot of fun. It's ugly as all hell, and also features what may be one of the first ever "army of barons VS a cyberdemon" as seen 2 years later in Tricks and Traps. Worth a shot if you're an oldschool Doomer.

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Memfis

Unknown date

  
Fun adventure and somewhat challenging even to this day. Cool green marble area.

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  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
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