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DMLOST.WAD

   (6 reviews)
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This is the Lost Level of DOOM, the one your mother never told you about! A big, complex WAD, almost 200K, this one is not for novices.


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Released May 1994, so rated as such. Large, explorer-type level with varying layout and good texture use. Gameplay @ UV is quite varying with a lot of for that time challenging traps. Overall the ambiance is very good, and playing it gave about half an hour of fun, so solid 4*. BTW can in 2015 be burned down because of nowadays player experiences & style guides based on two decades of DooM, but this was made in the poineer era, so 2 or even 1 star is completely unfair.

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Guest

  
crap

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Guest

Unknown date

  
This is dated May 1994. It's a relatively large level, although in typical 1994 style it's a complete borgasmord in terms of style and layout, with a crate maze techbase slime dungeon maze castle etc. It has a design trope whereby you go through corridors that have vines; it's confusing and doesn't work. There's an irritating back-and-forth switchhunty bit as well. And the first room is unnecessarily confusing, and easy to get stuck with.

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Doomkid

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Despite being 19 years old, this map was fun to play through. For a moment, forget about Doom builder, the doom dumminity, tutoirals and all the other priveleges we have now. Given, this map is a lot of fun. It's ugly as all hell, and also features what may be one of the first ever "army of barons VS a cyberdemon" as seen 2 years later in Tricks and Traps. Worth a shot if you're an oldschool Doomer.

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Memfis

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Fun adventure and somewhat challenging even to this day. Cool green marble area.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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