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No Brakes

   (36 reviews)
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About This File

A large and difficult map influenced by Plutonia.


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Unknown date

  
Its pretty boring. There's some alright architecture along the way but nothing mindblowing. Some gameplay hangups exist in the harder difficulty settings, but all in all it's a fun little map to blast through 3/5

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Unknown date

  
A huge map with excellent gameplay. Not exactly the kind of thing I'd usually like, but this is a nice long play (I took 42 minutes on it) with great level progression and some ridiculous battles. Despite its look, it's not actually that hard, I managed to finish on UV with a lot of health and ammo left over. ***** -sargebaldy

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Unknown date

  
Good level. But it's not for the faint hearted!

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Unknown date

  
Is not that bad. Download Now and enjoy 4/5

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Unknown date

  
Great, long, level. Tons of fun!

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Unknown date

  
Excellent map, dudes. ***** -Dorkhaven3

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Unknown date

  
Nice job doods...

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Unknown date

  
Lutrov and I put a lot of work into this map, so it is good to hear such good reviews from the community. Thank you everyone! -Cyber-Menace

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Unknown date

  
Agreed. :D -Lutrov71

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Guest

Unknown date

  
That was a BLAST :)

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Guest

Unknown date

  
This is dated February 2005. It's one of those man-sized levels with a decent monster count (603 of the little bastards). Despite this it's surprisingly mellow; you get loads of ammo and there's usually plenty of space to dodge. Starts off cramped and ordinary, then turns into a large-scale open-plan castle which is the best bit. The giant cathedral at the end is packed with baddies but you can just run around in circles.

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Unknown date

  
This map kicks ass man. Tons of monsters and being easy on the eyes makes this level one to download now. I gave it a go on UV and had plenty of ammo and enough health to survive. It was not easy getting to the end. 6/3/07

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Unknown date

  
Not enough health = frustrating 0/5

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Unknown date

  
"Wow" does not even begin to explain it. I'm going to be having Nightmares on this one.

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Unknown date

  
Respect man 4/5 good stuff.

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Unknown date

  
To be honest I found this kinda boring and too linear. The constant traps got a bit tiresome for me, plus the constant use of chaingunners just to chip away at health a bit annoying. Ok map, but I'm only giving it 3/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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