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HEPTIC.WAD

   (5 reviews)
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About This File

I did not build this level with a lot of tricks and traps in mind, though there are a few of them, but instead as a good old shotgun crawl. You will have a variety of weapons to choose from but you will have to use your resources wisely. I tried to construct this level so that it can be completed if you use your head as well as your trigger finger. Running around blasting wildly at anything that moves may get you to the end of the level, but it may leave you a little short- handed to deal with what might be lurking there. I hope you enjoy this level. It took me a long time to finish it (I am constantly refining and touching up). I originally designed it for single or cooperative, but I have included several deathmatch starts and with the level's connectivity I think that it could work fairly well in deathmatch. Your responses are welcome and encouraged. Enjoy!!


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Guest

  
Early 1994 map, so rated as such. Highly non-lineair layout with a lot of mazes, varying texture use, good ambiance, and attractive, adventure-type gameplay. Overall: this map definitely gave a lot of what 1994 players wanted, so solid 4*. BTW nofi, but 0* vomit shows a serious lack of historical perspective...

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Guest

  
Ugly, but highly playable. First room is a 7 spoke hub. It makes all the difference choosing the right exit to start with.

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Unknown date

  
Piece of shit! STOP UPLOADING!

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Unknown date

  
One of the great early classics. Don't listen to the idiot who posted before!

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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