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HEPTIC.WAD

   (5 reviews)
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1 Screenshot

About This File

I did not build this level with a lot of tricks and traps in mind, though there are a few of them, but instead as a good old shotgun crawl. You will have a variety of weapons to choose from but you will have to use your resources wisely. I tried to construct this level so that it can be completed if you use your head as well as your trigger finger. Running around blasting wildly at anything that moves may get you to the end of the level, but it may leave you a little short- handed to deal with what might be lurking there. I hope you enjoy this level. It took me a long time to finish it (I am constantly refining and touching up). I originally designed it for single or cooperative, but I have included several deathmatch starts and with the level's connectivity I think that it could work fairly well in deathmatch. Your responses are welcome and encouraged. Enjoy!!


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Guest

  
Early 1994 map, so rated as such. Highly non-lineair layout with a lot of mazes, varying texture use, good ambiance, and attractive, adventure-type gameplay. Overall: this map definitely gave a lot of what 1994 players wanted, so solid 4*. BTW nofi, but 0* vomit shows a serious lack of historical perspective...

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Guest

  
Ugly, but highly playable. First room is a 7 spoke hub. It makes all the difference choosing the right exit to start with.

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Unknown date

  
Piece of shit! STOP UPLOADING!

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Unknown date

  
One of the great early classics. Don't listen to the idiot who posted before!

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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