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New Doom Level: Episode 2 Level 1

   (10 reviews)
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1 Screenshot

About This File

Here is yet another new level for DOOM. If you're like me there can never be enough new levels. It is a brand new level that I made with DEU 5.0 which is a fantastic editor. This is the second distribution of this level. The first one had a few bugs in it that caused the x-ray vision problem with several of the linedefs. I used the BSP program to eliminate these, so now this level is clean. Since this is a new map for E2L1 it will only work with the registered version. I would have made it a larger level, but the x-ray vision problem pissed me off so I cut it short to start on another new level. To load this level type: Doom -file sr21.wad -devparm -wart 2 1

I didn't create any variation between skill levels so no matter what level you play it on you'll receive the same challenge (Nightmare being the obvious exception). I did this because I would guess that those of you who play these new levels do so because you've beaten the original ones over and over and are not beginners in the wonderful world of DOOM. I originally designed this level for single player use, but you can play it on multi or deathmatch. I hope you like it. Have fun.

p.s.: Just thought I'd let you know that there are a few secrets in this new level but I designed it so that the true challenge would be just finishing it, without cheating.


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Guest

Unknown date

  
Stop uploading this You fucking assholes!

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Unknown date

  
LOL GREATEST ~ TOM D

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Unknown date

  
Be off with these old wads. Before uploading old stuff, how about taking time to detail them up to today's standards?! If it says-don't edit-then leave it damnit! Idon't care about it's age, it's 2005 here. 0 Stars. -NMN

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Unknown date

  
Stupid random file generator.....

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Unknown date

  
Screw this "detail" bullshit.

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Unknown date

  
Mockery called. It's missing it's level.

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Unknown date

  
MUST-PLAY WAD OF THE YEAR

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Unknown date

  
This is dated April 1994, and it is an archetypally poor-quality 1994 level. It starts out badly (with some incompetent stairs) and gets worse; texture alignment was not a priority, and the author's gameplay fetishes are a mixture of dark mazes, unmarked teleports, and lots of doors that wheeze open when you walk over a line. According to the readme this is a bugfix of an earlier level, which may or may not be true, but in any case this level needed more work (from a different author).

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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