Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

New Doom Level: Episode 2 Level 1

   (10 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

Here is yet another new level for DOOM. If you're like me there can never be enough new levels. It is a brand new level that I made with DEU 5.0 which is a fantastic editor. This is the second distribution of this level. The first one had a few bugs in it that caused the x-ray vision problem with several of the linedefs. I used the BSP program to eliminate these, so now this level is clean. Since this is a new map for E2L1 it will only work with the registered version. I would have made it a larger level, but the x-ray vision problem pissed me off so I cut it short to start on another new level. To load this level type: Doom -file sr21.wad -devparm -wart 2 1

I didn't create any variation between skill levels so no matter what level you play it on you'll receive the same challenge (Nightmare being the obvious exception). I did this because I would guess that those of you who play these new levels do so because you've beaten the original ones over and over and are not beginners in the wonderful world of DOOM. I originally designed this level for single player use, but you can play it on multi or deathmatch. I hope you like it. Have fun.

p.s.: Just thought I'd let you know that there are a few secrets in this new level but I designed it so that the true challenge would be just finishing it, without cheating.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

Unknown date

  
Stop uploading this You fucking assholes!

Share this review


Link to review
Guest

Unknown date

  
LOL GREATEST ~ TOM D

Share this review


Link to review
Guest

Unknown date

  
Be off with these old wads. Before uploading old stuff, how about taking time to detail them up to today's standards?! If it says-don't edit-then leave it damnit! Idon't care about it's age, it's 2005 here. 0 Stars. -NMN

Share this review


Link to review
Guest

Unknown date

  
Stupid random file generator.....

Share this review


Link to review
Guest

Unknown date

  
Screw this "detail" bullshit.

Share this review


Link to review
Guest

Unknown date

  
Mockery called. It's missing it's level.

Share this review


Link to review
Guest

Unknown date

  
MUST-PLAY WAD OF THE YEAR

Share this review


Link to review
Guest

Unknown date

  
This is dated April 1994, and it is an archetypally poor-quality 1994 level. It starts out badly (with some incompetent stairs) and gets worse; texture alignment was not a priority, and the author's gameplay fetishes are a mixture of dark mazes, unmarked teleports, and lots of doors that wheeze open when you walk over a line. According to the readme this is a bugfix of an earlier level, which may or may not be true, but in any case this level needed more work (from a different author).

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×