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New Doom Level: Episode 2 Level 1

   (10 reviews)
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About This File

Here is yet another new level for DOOM. If you're like me there can never be enough new levels. It is a brand new level that I made with DEU 5.0 which is a fantastic editor. This is the second distribution of this level. The first one had a few bugs in it that caused the x-ray vision problem with several of the linedefs. I used the BSP program to eliminate these, so now this level is clean. Since this is a new map for E2L1 it will only work with the registered version. I would have made it a larger level, but the x-ray vision problem pissed me off so I cut it short to start on another new level. To load this level type: Doom -file sr21.wad -devparm -wart 2 1

I didn't create any variation between skill levels so no matter what level you play it on you'll receive the same challenge (Nightmare being the obvious exception). I did this because I would guess that those of you who play these new levels do so because you've beaten the original ones over and over and are not beginners in the wonderful world of DOOM. I originally designed this level for single player use, but you can play it on multi or deathmatch. I hope you like it. Have fun.

p.s.: Just thought I'd let you know that there are a few secrets in this new level but I designed it so that the true challenge would be just finishing it, without cheating.


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Guest

Unknown date

  
Stop uploading this You fucking assholes!

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Unknown date

  
LOL GREATEST ~ TOM D

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Unknown date

  
Be off with these old wads. Before uploading old stuff, how about taking time to detail them up to today's standards?! If it says-don't edit-then leave it damnit! Idon't care about it's age, it's 2005 here. 0 Stars. -NMN

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Unknown date

  
Stupid random file generator.....

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Unknown date

  
Screw this "detail" bullshit.

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Unknown date

  
Mockery called. It's missing it's level.

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Unknown date

  
MUST-PLAY WAD OF THE YEAR

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Unknown date

  
This is dated April 1994, and it is an archetypally poor-quality 1994 level. It starts out badly (with some incompetent stairs) and gets worse; texture alignment was not a priority, and the author's gameplay fetishes are a mixture of dark mazes, unmarked teleports, and lots of doors that wheeze open when you walk over a line. According to the readme this is a bugfix of an earlier level, which may or may not be true, but in any case this level needed more work (from a different author).

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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