Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

11 Years Of Doom

   (28 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A level designed around and within the words 11 YEARS OF DOOM.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Pinchy

  
Good Stuff. Managed to get stuck behind a crate in one section though.

Share this review


Link to review
Guest

Unknown date

  
This level is pure shit

Share this review


Link to review
Guest

Unknown date

  
Bit too easy and boring for too much at the beginning, but gets a bit better towards the end. 3/5

Share this review


Link to review
Guest

Unknown date

  
Cool level.

Share this review


Link to review
Guest

Unknown date

  
Gameplay is pretty good, nice secrets, good wad to blast through - 4/5

Share this review


Link to review
Guest

Unknown date

  
This is simply one of the best (and hardest) WADs ever made. This level are perfect, the gameplay is perfect, Hell, the whole wad is perfect! If you're only going to get one wad today, make it this one!

Share this review


Link to review
Guest

Unknown date

  
I don't know about "hardest".... It was normal on UV.... In terms of design it's amazing, and in terms of gameplay it's even better. This was a hell of a lot of fun. Nice job DoomDude. -GeeDougg

Share this review


Link to review
Guest

Unknown date

  
this is some beautiful thing, this wad. one of the funniest and interesting wads i've played in a long time. this one's definitely gonna be one of my 'wads-to-play-frequ ently-just-for-the-s heer-fun-of-it'. fabulous work.

Share this review


Link to review
Guest

Unknown date

  
it's boring on hurt me plenty but on uv its prity fun 4/5

Share this review


Link to review
Guest

Unknown date

  
This wad is so cool allthough it's just a level.

Share this review


Link to review
Guest

Unknown date

  
Hell Yeah, Classic Doom2 gameplay, u get 4/5 here. Nice Job. Its good enough.

Share this review


Link to review
Guest

Unknown date

  
It's nicely built, with a good amount of detail. But gameplay and ambience are very repetitive. I enjoyed the boss battle. It's not too bad, but needs more variety. 2.5/5

Share this review


Link to review
Guest

Unknown date

  
Whoever said 'This level is pure shit' gets a free punch in the face.

Share this review


Link to review
Guest

Unknown date

  
a little boring... 3/5

Share this review


Link to review
Guest

Unknown date

  
Not sure where the excitement is in this one. It's a gimmick, and that sort of takes it down a notch in my book, but the architecture and detail are nice and there's a few sweet surprises scattered around to keep you alert. It's an average map, nothing to go nuts over.- masked reVenger

Share this review


Link to review
Guest

Unknown date

  
wow. that's pretty cool. nice use of textures.

Share this review


Link to review
Guest

Unknown date

  
sexy :O

Share this review


Link to review
Guest

Unknown date

  
Another good one. Too bad there isn't a 12 years wad in the works from DD ATM. - Aliotroph?

Share this review


Link to review
Guest

Unknown date

  
On its own, this is okay.

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×