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11 Years Of Doom

   (28 reviews)
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About This File

A level designed around and within the words 11 YEARS OF DOOM.


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Pinchy

  
Good Stuff. Managed to get stuck behind a crate in one section though.

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Unknown date

  
This level is pure shit

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Unknown date

  
Bit too easy and boring for too much at the beginning, but gets a bit better towards the end. 3/5

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Unknown date

  
Cool level.

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Unknown date

  
Gameplay is pretty good, nice secrets, good wad to blast through - 4/5

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Unknown date

  
This is simply one of the best (and hardest) WADs ever made. This level are perfect, the gameplay is perfect, Hell, the whole wad is perfect! If you're only going to get one wad today, make it this one!

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Unknown date

  
I don't know about "hardest".... It was normal on UV.... In terms of design it's amazing, and in terms of gameplay it's even better. This was a hell of a lot of fun. Nice job DoomDude. -GeeDougg

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Unknown date

  
this is some beautiful thing, this wad. one of the funniest and interesting wads i've played in a long time. this one's definitely gonna be one of my 'wads-to-play-frequ ently-just-for-the-s heer-fun-of-it'. fabulous work.

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Unknown date

  
it's boring on hurt me plenty but on uv its prity fun 4/5

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Unknown date

  
This wad is so cool allthough it's just a level.

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Unknown date

  
Hell Yeah, Classic Doom2 gameplay, u get 4/5 here. Nice Job. Its good enough.

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Unknown date

  
It's nicely built, with a good amount of detail. But gameplay and ambience are very repetitive. I enjoyed the boss battle. It's not too bad, but needs more variety. 2.5/5

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Unknown date

  
Whoever said 'This level is pure shit' gets a free punch in the face.

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Unknown date

  
a little boring... 3/5

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Unknown date

  
Not sure where the excitement is in this one. It's a gimmick, and that sort of takes it down a notch in my book, but the architecture and detail are nice and there's a few sweet surprises scattered around to keep you alert. It's an average map, nothing to go nuts over.- masked reVenger

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Unknown date

  
wow. that's pretty cool. nice use of textures.

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Unknown date

  
sexy :O

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Unknown date

  
Another good one. Too bad there isn't a 12 years wad in the works from DD ATM. - Aliotroph?

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Unknown date

  
On its own, this is okay.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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