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Evil Realm 1 version 1.10

   (4 reviews)
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A difficult WAD, but 100% possible

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Medium-size map from the 'Hé look, I can make my own level!' era. Completely outdated now, but for that time it has good gameplay. Especially the wall-of-imps challenge, which using the shotgun only is easy for mousers but quite difficult for kbd-ers using a slow pc. Small 4* because in 1994 playing it gave more fun than average and it didn't end with the usual dull cybie fight.

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Cool 1994 level with gazillion stairs. Looks cool on automap (very compact). Some monsters are stuck though. The shooting gallery with imps and BFG was fun.

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Unknown date

Small map made up mostly of small, ugly, cramped corridors and rooms. Progression makes you run back and forth without introducing new monsters, which makes it boring. Two difficult-to-find secrets; one features a helpless Cyberdemon in a gallery. The fights are a bit violent but easy. I did smirk a bit at the ending (where you face a crowd of 60 or so imps standing helplessly on a staircase, and there's a handy BFG nearby). Not worth your time. --1/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.