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MODDM3 REJECTS

   (5 reviews)
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About This File

Well, after not working on moddm3 in a LONG freaking time, I looked at it and decided that out of 3.2349 maps, I only liked 1. I kept map02, scrapped map04, but I liked map01 and map03 so much I decided to release them standalone. Please do not take this as a moddm3 demo version. Anyways,

MAP01 - 11Arena I strongly suggest this map be used in 1on1 play ONLY. A map11 style map I whipped up, with insane gameplay. MAP02 - The River And here was moddm3 map03. Basically a river in a canyon, with a new weapon.(See DEHACKED) Should be playable with 2-4 players.


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Unknown date

  
0% Detail... 0% gameplay.

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Unknown date

  
Releases wads you yourself consider to be rejects. What a genius idea.

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Unknown date

  
not that bad...

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Unknown date

  
Better than I expected after your other maps :P - Doomguy0505

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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