Primary purpose : Deathmatch
Title : The Cookie Monsters Deathmatch
Filename : GLENN.WAD
Release date : 1994
Author : The Cookie Monster (Glenn)
Email Address : email@example.com
Other Files By Author : Inkworks --> adds mist (like in Hexen), changes
the palette etc. It's located in the /idgames
-archives at utils/graphics_edit/inkworks.zip
(See list of mirrors at the end of this file).
Description : clean deathmatch level
Additional Credits to : Justin Fisher for answering my questions and id's
artists, I love your work. (Do you have some Gifs
or something higher res of those awsome
* What is included *
New levels : 1
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : No
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Yes
Secrets : one (though it's not defined as a secret)
* Construction *
Base : New from scratch
Editor(s) used : DOOMCAD 5.0 & its utils + DeuTex
Known Bugs : none - well, the death sound is supposed to be
said by the killer, not the killed.
* Copyright / Permissions *
If you want to modify the level could you contact me first please.
You can distribute this level as long as you keep GLENN.TXT with it.
* Misc info *
Having played deathmatch, there were several things I hated which drove me
to make this level, for privacy purposes some names have been changed, any
resemblance to real people is an uncanny co-incidence:
1) Free Frags - you press space and teleport right infront of Bobs super
shotgun, bummer. In my level you start in safe places that can't be
accessed once you have left them. Each start position has two exits so that
they can't be guarded.
2) Being chased by Bobs plasma gun when you only have a pistol - I believe
everyone has the right to bear at least a shotgun. There are weapons *very*
close to each start position (Its a good idea to know where before you
3) Ambushing megaweapons - game gets a bit tedious when Bob waits for me to
get a big weapon and then blasts me when I try - most weapons can be
approached from more than one direction in this level and the ones that
can't are not in positions to stage an ambush.
4) I'm kick'in Bobs butt, he doesn't like it so he ends the level - two
people are required to end my level.
The level is not too big, but it's big enough to allow you to fight when
you want - not before you are ready (A problem I have with small DM levels)
* Hints *
1) Learn the teleports, sure there are a lot of them, but if you know them
you have a huge advantage over someone who doesn't. The Super Shotgun for
instance can only be approched from one very ambushable position unless you
know of a certain teleport
2) If you see a soul sphere, dont bother, it's impossible to get. If by
some gymnastic feat you *do* manage it, you'll never get out again and have
to yell for a mercy killing. This is a tip to reward you for reading all my
3) Some potions give you more than 1% health.
4) On ultra violence this is designed to be played with respawn of objects
and monsters (dont worry about the 2 monsters - they are there for ammo!).
The health and ammo is enough so that even on respawn it gradually goes
Easier levels just have more health and ammo scattered about the place.
This is my first WAD but I have put effort into matching textures and using
different ones ie I dont think it's beginners crap - there is no startan
anywhere (well ok, thats because I replaced it) and since it's my first
I am very interested in your comments.
The Cookie Monster
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
Submitted to the /idgames-ftp-archives by FunDuke --> firstname.lastname@example.org