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Gluckauf

   (4 reviews)
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About This File

Started out with no real plan since this is my first level, ended up quite cohesive though. BTW I like secrets .


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Never_Again

  
A small unfocused map from August '94. Most of the doors are unmarked, although they do show up on the automap. Worse yet, the exit is not marked as well. The red and the blue keys offer two short side trips when the level is almost over. The clever Cyber scare is the only highlight.

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Unknown date

  
This was made in 1994 and not 2005. If it was 2005 it would have scored 3/5. Even though this is the authors first attempt, it sucks. Unmarked keyed doors, haphazard layout, keys in secrets... as well as many other how-not-to-build-a-d ecent-wad errors. 1994/4985

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Unknown date

  
This is TEH BEST!11 I was there and I was here. I played it and yes! This is teh beste wad evar!... Oh no, it's a 1994 wad. Auto 0/5 ! :-P

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Unknown date

  
Unmarked doors and overall fairly ugly design let this down as well as the fact that this wad is boring as the map is very short and holds little gameplay, also the optional secrets are pointless. Stereotypical '94 wad 1/5 stars

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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