Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Ken's Level

   (2 reviews)
Sign in to follow this  


About This File

this doom miniwad file is to be used with the registered version of doom only it can be used with the shareware program DOOM MASTER.

the level was created totally from scratch and has many surprises.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Where to start? Texturing is clearly given little thought. Also, within a minute I found a place I could drop into and not get out again, but I was not being poisoned either. After getting stuck again in another area I couldn't take it seriously any more and I quit.

Share this review

Link to review

Unknown date

Rather big, violent nukage base map. You're given plenty of ammo and health throughout, so the challenge is low, but there are some nice setups and sequences (e.g. the cyberdemon cage). The lesser ideas, such as the crusher corridor, usually aren't annoying, which is good. All three keys are present, but it seems the red key is redundant (if you can find an unmarked door). Progression is pretty good, apart from a few stupid moments. Detail is typical '94. Some visual glitches. No secrets. Meh. --2/5

Share this review

Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.