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EXODUS.WAD

   (7 reviews)
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About This File

Three Earth days ago (according to your chronometer), during a one-man assault on the Phobos Computer Station, you were knocked unconscious and taken captive by demon-possessed soldiers. When you awoke, you found yourself in a holding cell, in what appears to be some sort of prison. You've seen guards walking up and down through the cell block, and occassionally you hear the familiar sounds of those god-forsaken imps that you've grown to loathe so much during the past weeks. Luckily you have some UAC rations to sustain you, for your guards offer no food. But your weapons have been taken and it looks as if you are doomed .

But wait, what's this? A trooper has stopped at your cell door, and he appears to be preparing to open it. Could this be the chance you've been waiting for? As the door of your cell slides aside, you see that your guard is carrying only a pistol, which remains holstered. Can you take him? There's only one way to find out!


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chlef

  

Excellent old school entry. The complaints here are trivial - the only important thing is that it is enjoyable to play.

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Zahid

  
for 94s' its a Very nice map...solid design and bit easy but fun fights...some exploratory mechanics didnt aged well though...like you can exit without killing or visiting 1/3 map...otherwise its fine

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Guest

Unknown date

  
This is dated July 1994. You fight 133 mostly weak monsters in a prison / dungeon level with a definite and authentic E1 feel. The texturing is wonky but the design is solid in an old-fashioned way; with a bit of work it could be turned into a modern retro level. The layout is non-linear and the difficulty is undemanding (you can loads of weapons). It's pleasant fun for a short while.

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Guest

Unknown date

  
Set in a prison of some sort, this one does alright. It looks a bit ugly sometimes, but I like the progression, the layout, and how the theme varies yet still manages to stay consistent (most of the time, anyway). There are many areas you don't have to visit, but which give you goodies. Some good attempts at interesting architecture and fighting, though most of the traps are very predictable, and the difficulty overall is low. Three nice secrets. --3/5

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Guest

Unknown date

  
One of the better oldschool wads. Level design is nothing spectacular, but it plays ok. Only real downsides are the low difficulty and the overall shortage of the map. (Like mentioned in the review above, you can skip some areas.) Something worth downloading for any retro Doomer :-) -- 4/5

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
Nice and oldschool enough. 3/5 - Optimus

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  • File Reviews

    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
    • By Triloguy · Posted
      Great. Best Wad ever.
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