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EXODUS.WAD

   (7 reviews)
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About This File

Three Earth days ago (according to your chronometer), during a one-man assault on the Phobos Computer Station, you were knocked unconscious and taken captive by demon-possessed soldiers. When you awoke, you found yourself in a holding cell, in what appears to be some sort of prison. You've seen guards walking up and down through the cell block, and occassionally you hear the familiar sounds of those god-forsaken imps that you've grown to loathe so much during the past weeks. Luckily you have some UAC rations to sustain you, for your guards offer no food. But your weapons have been taken and it looks as if you are doomed .

But wait, what's this? A trooper has stopped at your cell door, and he appears to be preparing to open it. Could this be the chance you've been waiting for? As the door of your cell slides aside, you see that your guard is carrying only a pistol, which remains holstered. Can you take him? There's only one way to find out!


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chlef

  

Excellent old school entry. The complaints here are trivial - the only important thing is that it is enjoyable to play.

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Zahid

  
for 94s' its a Very nice map...solid design and bit easy but fun fights...some exploratory mechanics didnt aged well though...like you can exit without killing or visiting 1/3 map...otherwise its fine

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Guest

Unknown date

  
This is dated July 1994. You fight 133 mostly weak monsters in a prison / dungeon level with a definite and authentic E1 feel. The texturing is wonky but the design is solid in an old-fashioned way; with a bit of work it could be turned into a modern retro level. The layout is non-linear and the difficulty is undemanding (you can loads of weapons). It's pleasant fun for a short while.

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Guest

Unknown date

  
Set in a prison of some sort, this one does alright. It looks a bit ugly sometimes, but I like the progression, the layout, and how the theme varies yet still manages to stay consistent (most of the time, anyway). There are many areas you don't have to visit, but which give you goodies. Some good attempts at interesting architecture and fighting, though most of the traps are very predictable, and the difficulty overall is low. Three nice secrets. --3/5

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Unknown date

  
One of the better oldschool wads. Level design is nothing spectacular, but it plays ok. Only real downsides are the low difficulty and the overall shortage of the map. (Like mentioned in the review above, you can skip some areas.) Something worth downloading for any retro Doomer :-) -- 4/5

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
Nice and oldschool enough. 3/5 - Optimus

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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