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Todd's Terror Level 1

   (1 review)
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About This File

I came up with the idea for this level as I was talking to some friends. This is the first of what I hope to be many levels in my quest to develope DOOM levels. I used a DOOM EDITOR called DoomEd - The Real Thing by Geoff Allan. I was going to add some sounds with a editor called Doom Audio Editor by Bill Neisius, but some issues arrived and I decided against them. Both of the products are shareware and are available on most Bulletin Boards. The level is quite big, consisting of three quadrants. There are quite a few monsters and enough ammo to get you to the end. My Beta Testers took countless hours to help us to provide a fun and exciting DOOM level. The whole process of developing this level took us about 100 hours to complete. I hope you enjoy playing this level and I very much welcome all comments, good or bad. I can be reach on COMPUSERVE as Todd D. Prince at id number 73131,1037. I will answer all comments and try to implement suggestions. This level is setup to work with Cooperative but not with Deathmatch. I hope to produce some Deathmatch levels in the future. Have fun and enjoy!


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"This is the first of what I hope to be many levels in my quest to develope DOOM levels" says Todd, although he only has two levels in the Doomworld archive. This is from 1994. I played the level whilst listening to "Fight the Power" by the Isley Brothers, and the song was much more entertaining than the level. It made me wonder; what if "the man" was a reasonable chap and the Isley Brothers were the bastards? It's all about perception.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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