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Todd's Terror Level 1

   (1 review)
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About This File

I came up with the idea for this level as I was talking to some friends. This is the first of what I hope to be many levels in my quest to develope DOOM levels. I used a DOOM EDITOR called DoomEd - The Real Thing by Geoff Allan. I was going to add some sounds with a editor called Doom Audio Editor by Bill Neisius, but some issues arrived and I decided against them. Both of the products are shareware and are available on most Bulletin Boards. The level is quite big, consisting of three quadrants. There are quite a few monsters and enough ammo to get you to the end. My Beta Testers took countless hours to help us to provide a fun and exciting DOOM level. The whole process of developing this level took us about 100 hours to complete. I hope you enjoy playing this level and I very much welcome all comments, good or bad. I can be reach on COMPUSERVE as Todd D. Prince at id number 73131,1037. I will answer all comments and try to implement suggestions. This level is setup to work with Cooperative but not with Deathmatch. I hope to produce some Deathmatch levels in the future. Have fun and enjoy!


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Unknown date

  
"This is the first of what I hope to be many levels in my quest to develope DOOM levels" says Todd, although he only has two levels in the Doomworld archive. This is from 1994. I played the level whilst listening to "Fight the Power" by the Isley Brothers, and the song was much more entertaining than the level. It made me wonder; what if "the man" was a reasonable chap and the Isley Brothers were the bastards? It's all about perception.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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