Text File
===========================================================================
Primary purpose : Deathmatch
===========================================================================
Title : "Hide and Seek" DMSEEK.WAD
Filename : DMSEEK.WAD
Release date : 1994
Author : Bob Polmanter
Email Address : CIS 73537,3127
Other Files By Author : Previous DOOM2 levels: None
: Previous DOOM levels:
"Training Facility" DMTRAIN.WAD
Description : This level was designed for deathmatch play.
No monsters. Deathmatch 2.0 (-altdeath)
rules are recommended. Features an open
play area, rooms for hiding, and elevated
perches for long distance spotting/shooting.
See special notes below.
Additional Credits to : BRENDON WYBER AND RAPHAEL QUINET for DEU/DEU2
COLIN REED for BSP
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Start-up Instructions : Use SERSETUP specifying the appropriate parms
to initiate DOOM2 deathmatch play. For example:
sersetup -file dmseek.wad -skill 4 -warp 15
-deathmatch -altdeath -com2 -dial 555-xxxx
Game : DOOM2
Map # : MAP15
Single Player : Player starts only
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : No. Basically all skill levels are the same.
Level was designed at Ultraviolence (skill 4).
* Construction *
Base : New from scratch
Build Time : 85 hours.
Editor(s) used : DEU 5.21 hacked for DOOM2, BSP 1.2
Known Bugs : None known. This level has been play tested
in actual deathmatch play via modem using
DOOM2 1.666, 1.7, and 1.7a. Network play has
been tested, but only with two players.
* Special Notes *
1). This level provides an exit room (denoted by the standard DOOM type
exit door texture). This allows players to view their final
FRAG statistics at the end of the level.
2). A special armory area is provided where one can stock up on all
ammo and other supplies in quantity. The weapons on top of the
pedestal in the center of the armory cannot be reached by any
normal method during the course of game play. There is a deathmatch
starting point in that location for specifically for that purpose
and is designed to be a "special treat".
3). Due to the complexity of the "view" across the play area from
certain windows/perches, the game can be a bit sluggish if you are
limited to a 9600 bps connection. In this instance, adding the
parameter -turbo 125 to the SERSETUP line is recommended.
This is not necessary at speeds above 9600 bps or on a network.
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include DMSEEK.TXT, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
ftp://ftp.sunet.se/pub/pc/games/idgames/
http://ftp.sunet.se/pub/pc/games/idgames/
http://public.ftp.planetmirror.com/pub/idgames/
http://www.gamers.org/pub/idgames/
ftp://ftp.ntua.gr/pub/vendors/idgames/
http://youfailit.net/pub/idgames/
http://ftp.fdn.fr/games/idgames/
ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
ftp://ftp.task.gda.pl/pub/games/idgames/
ftp://ftp.netc.pt/pub/idgames/
http://ftp.netc.pt/pub/idgames/
http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/
===========================================================================
Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com