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Dos

   (11 reviews)
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About This File

Well, here we are again. Another generic weapons mod. But this time I experimented with a bit of coding. Oh and it's much harder this time around (due to most weapons being clicked and me pumping the hell knytes health to an evel 1500. And the names arn't changed either. Next time will be much better though.

Key 1: 1 handed guns-There's a slow firing, click after each shot revolver that has a spread (?) And a normal glock.

Key 2: Power weapons- We got the good ol sawed off, this time a little slower and click per shot like the revolver, and the Thumper which pumps out missles with a thump sound to them.

Key 3: Speed weapons- You get a nifty two handed auto pistol that, while faster than the chaingun, is more innacurate. And then you have the rotator, it shoots a little slower than the plasma rifle.

Key 4: All mighty weapons of pwn- You got the strongest close up weapon in the game, which is now bloody, rusty, and faster! Also you have a BFG that costs 50 to shoot, is slower, and click per shot.

key 5: The boot-It's a boot, faster than the fists, but it's click per shot.

And why in the hell is it named dos?


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Guest

Unknown date

  
Average, though it is good to see that CT is doing something about his mod urges (One thing: Don't turn into Daniel). -TDA

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Guest

Unknown date

  
fucking racist!

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Guest

Unknown date

  
fucking moron that can't tell the difference between Chronoteeth and Cutmanmike!

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Unknown date

  
you can tell, because 1. he is a furry, cutman isnt, and 2. this project sucks, and 3. he's a furry

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Unknown date

  
chrono ur mom roked my soks

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Unknown date

  
Not bad, but not great either. Its...average. Not sure if like. -Scout

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Unknown date

  
i like it - DOOMMAN98

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Unknown date

  
Are you guys fucking morons? This guy is THE chronoTeeth, go fuck yourselfs -Davidospwnzt3hr3v¡3 \/\/

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Unknown date

  
1. im a furry to, if you don't like it, you can go fuck yourself you dam nazi, 2. this really isint all that bad, the pistol and kicking sprites look prity cool, it would be nice if their was a little more scripting in it tho 4/5 --- Zakk

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Unknown date

  
Not bad, not great either.

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  • File Reviews

    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
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