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Illyngo Underworld

   (12 reviews)
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1 Screenshot

About This File

Well, here's an another one! Most stuff said about the first one stands here as well. It's a tad longer and harder, some new stuff and a different theme. Nothing to say about it, really.


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Unknown date

  
Disons qu'il faut être plutôt a l'aise avec les contrôles. La musique est entrainante mais la fin pas fesable sans cheat.

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Unknown date

  
would love to see it with detail ..this map is very original

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Unknown date

  
very original level, very detailed, 5 stars

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Unknown date

  
Dunno why, but resembled me alien world in half-life. Nice, but jumping puzzles are annoying a bit. A could be a bit more interesting. Atmospheric, tho. Brun Ohn

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Unknown date

  
Screw detail, this rox without it. I raise my glass to you for making a platformy map **** - cutti

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Unknown date

  
cool i like

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Unknown date

  
Better than the first, builds up quite a bit of atmosphere and then some good fights at the end. But there's a pretty awful amount of copy/paste going on, especially with the jumping puzzles. Other than that it's good. **** -sargebaldy

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Unknown date

  
Um... Are you kidding me? **

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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