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The Tiger Den

   (11 reviews)
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About This File

You are trapped in enemy land, a den of tigers. The only way to escape is to combat the enemies and steal their keys. Good Luck!


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Guest

Unknown date

  
This is from July 1994. It's E1M3. There are no actual tigers in the level; they must be metaphorical tigers. Overall it's decent. There's a proper E1 concrete techbase feel, the design has some decent traps, and the layout and textures are sensible. On the other hand it's often too dark, and it's a pushover, with loads of ammo and health (the spider mastermind battle at the end gives you two soulspheres, two invincibilities, and a BFG). Not bad overall though.

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Unknown date

  
Very good for a 1994 map. There is probably too much health, but it's heavy fighting all the way to the exit.

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Unknown date

  
kontinu this wads udapted in 1994 !!! Seriously, this is a good map.

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Guest

Unknown date

  
I see no tigers in this!

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Guest

Unknown date

  
Pretty fun map

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Guest

Unknown date

  
Complete shit.

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Guest

Unknown date

  
This was E3M8 of HEROES.WAD. It's an okay '94 map that avoids most of the clichés, but doesn't provide much else. It's all monster closets and dark, square rooms without any landmarks or detail. Any difficulty it would've had is ruined with a WSAD control layout. There's a Doom 2 version that's slightly improved, so you should stick with that one. 2.5/5

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Unknown date

  
Considering the time period its not a bad map

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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