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In Hell

   (1 review)
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About This File

A 4 player Deathmatch for Doom II, works very well for 2 players also. The dark bowels of Hell is the setting for this breathtaking DeathMatch for Doom II. Twin elevators provide access to Hell, where you will find most of the weaponry in the game. All weapons are available in_hell. There are many sniper positions overlooking popular areas, but beware, there are not many safe spots in_hell. Also watch out for univited riders that drop in on the elevators. Disembark quickly from the elevator or your opponent may drag you back down, and bury you in_hell. The Lava Room will have the bulk of the available ammo, look to the surface for any serious healing(except in -skill 4 or 5). However if you brave the Lava Troughs you can scrounge up enough health to possibly outlast the creatures in_hell. The skill levels are implemented, if you are playing DeathMatch and you would like more weapons and ammo, try adding -skill 4 or 5 to your command line. In single player simply go to Hell (hehehe), retrieve the red skullkey, and come back to the surface alive. In single and cooperative, you may not even see the BFG until you have killed everything. If you are skilled you can get the skullkey and the BFG to make good your escape from Hell. Remember the skill levels are implemented. Cooperative has extra monsters that are only in multi-play(-skill 4 or 5). You and your buddies should make short work of the creatures in_hell. I consider the Lava Room a work of art. Hope you enjoy this WAD !


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Unknown date

  
It's decent but not really suited for DM. The map is too large and the elevators take a bit too much to go to the lower parts.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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