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In Hell

   (1 review)
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About This File

A 4 player Deathmatch for Doom II, works very well for 2 players also. The dark bowels of Hell is the setting for this breathtaking DeathMatch for Doom II. Twin elevators provide access to Hell, where you will find most of the weaponry in the game. All weapons are available in_hell. There are many sniper positions overlooking popular areas, but beware, there are not many safe spots in_hell. Also watch out for univited riders that drop in on the elevators. Disembark quickly from the elevator or your opponent may drag you back down, and bury you in_hell. The Lava Room will have the bulk of the available ammo, look to the surface for any serious healing(except in -skill 4 or 5). However if you brave the Lava Troughs you can scrounge up enough health to possibly outlast the creatures in_hell. The skill levels are implemented, if you are playing DeathMatch and you would like more weapons and ammo, try adding -skill 4 or 5 to your command line. In single player simply go to Hell (hehehe), retrieve the red skullkey, and come back to the surface alive. In single and cooperative, you may not even see the BFG until you have killed everything. If you are skilled you can get the skullkey and the BFG to make good your escape from Hell. Remember the skill levels are implemented. Cooperative has extra monsters that are only in multi-play(-skill 4 or 5). You and your buddies should make short work of the creatures in_hell. I consider the Lava Room a work of art. Hope you enjoy this WAD !

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Unknown date

It's decent but not really suited for DM. The map is too large and the elevators take a bit too much to go to the lower parts.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.