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Return to Phobos

   (13 reviews)
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About This File

A classic E1 style map UAC base in mountains (yay). Might make a whole E1 episode . . if I feel like it


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Guest

Unknown date

  
Like the name suggests, this map is like a sequel to the original Doom. The map has a very Doom II-like feel, with just enough details and complexity. It's not overly hard, but you should be thrifty with your ammo. The map is quite small and you hardly will lose your orientation. It's a nice mixture of semi-challenging fights and searching for puzzles. 3.5/5 -Milian

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Guest

Unknown date

  
Isn't Return To Phobos a much older wad that covered all of Episode 1 and was in the Doomworld top 10 one year in 10 Years Of Doom?

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Guest

Unknown date

  
Too stingy on ammo and health, and the backtracking is a little dull, even with teleporting enemies. Who builds a base and has a switch open the door on the opposite end? Fire that idiot architect.

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Unknown date

  
Great map. I found that there wasen't really any backtracking because whenever you had to backtrack hobomaster always found a way to teleport in some baddies on your way back. Great map hobo -Marine

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Unknown date

  
Yet another good map by hobomaster. Even though I don't like having to rely on secrets for health early in the map it's not such a big deal. Some of the fights were repetitive too. It should 3.5 but it's 4/5 - Belial

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Guest

Unknown date

  
hobomaster strikes again! Fucking awesome.

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Guest

Unknown date

  
zomg hobomaster!

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Guest

Unknown date

  
Great map!

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Guest

Unknown date

  
Nice enough little classic style map. Nothing really wrong with it, it plays well enough, but there's not all that much to get excited about either. It is however pretty much linear, with some seemingly unnecessary backtracking through the level. Ok, but no more than 3/5

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Unknown date

  
A nicely detailed map. However, the gameplay is overly linear. The monster placement is at times ineffective. The traps are predictable. And most of all, being a E1 map, there is a gross absence of health. Play it yourself, hobomaster, and surely you will realise that the pacing of the level is unexciting. --- 3 Stars.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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