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Return to Phobos

   (13 reviews)
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A classic E1 style map UAC base in mountains (yay). Might make a whole E1 episode . . if I feel like it


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Guest

Unknown date

  
Like the name suggests, this map is like a sequel to the original Doom. The map has a very Doom II-like feel, with just enough details and complexity. It's not overly hard, but you should be thrifty with your ammo. The map is quite small and you hardly will lose your orientation. It's a nice mixture of semi-challenging fights and searching for puzzles. 3.5/5 -Milian

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Unknown date

  
Isn't Return To Phobos a much older wad that covered all of Episode 1 and was in the Doomworld top 10 one year in 10 Years Of Doom?

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Unknown date

  
Too stingy on ammo and health, and the backtracking is a little dull, even with teleporting enemies. Who builds a base and has a switch open the door on the opposite end? Fire that idiot architect.

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Unknown date

  
Great map. I found that there wasen't really any backtracking because whenever you had to backtrack hobomaster always found a way to teleport in some baddies on your way back. Great map hobo -Marine

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Unknown date

  
Yet another good map by hobomaster. Even though I don't like having to rely on secrets for health early in the map it's not such a big deal. Some of the fights were repetitive too. It should 3.5 but it's 4/5 - Belial

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Unknown date

  
hobomaster strikes again! Fucking awesome.

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Guest

Unknown date

  
zomg hobomaster!

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Guest

Unknown date

  
Great map!

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Guest

Unknown date

  
Nice enough little classic style map. Nothing really wrong with it, it plays well enough, but there's not all that much to get excited about either. It is however pretty much linear, with some seemingly unnecessary backtracking through the level. Ok, but no more than 3/5

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Unknown date

  
A nicely detailed map. However, the gameplay is overly linear. The monster placement is at times ineffective. The traps are predictable. And most of all, being a E1 map, there is a gross absence of health. Play it yourself, hobomaster, and surely you will realise that the pacing of the level is unexciting. --- 3 Stars.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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