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Kama Sutra

   (360 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
Definitely right in line with the other classics. The last level really doesn't sit too well, but it's still one of the must play Doom wads.

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Guest

Unknown date

  
Pure perfection. Half the maps is Scythe meets HR, compact-sized maps with HR monster usage, the rest is AV+ (the + goes for the design). No weak points, great gameplay. One thing though, none of the maps are really hard (like HR2 was) so this is not HR3. There are few maps with 'attack from all sides' situations (map25 & 26 only). Even the monster map28 can't beat AV26 or HR2_32 in terms of difficulty. Looking forward to playing the maps from scratch and of course, KS2. 5/5 - Belial

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Guest

Unknown date

  
5 stars. -1 because looks kinda gay.

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Ex Inferis

Unknown date

  
Definitely one of the best wads out there, despite the disturbingly gay titlepic... Clearly a LOT of work and thought went into this. Gave this a replay, had forgotten how much fun this was!

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Guest

Unknown date

  
Awesome wad, visually nice, great gameplay and nasty traps. Intense action 5/5.

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Guest

Unknown date

  
crap hr is better

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Guest

Unknown date

   0 of 1 member found this review helpful 0 / 1 member
ugly and overrated and the last "adult area" is the most moronic part of this wad, avoid.2/5

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Guest

Unknown date

  
hardest doom ever?? WOW this is hard - love map 14 !!!!! :o

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Guest

Unknown date

  
Great stuff!

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Guest

Unknown date

  
I liked map 28 the best. It was an awesome tribute to HR's Map 24.

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Guest

Unknown date

  
Above average design, excellent work overall. Quite a feat to release a full 32 map megawads these days. And on top of that, it actually plays pretty damn good. 5/5

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Guest

Unknown date

  
I like the design, but the idea is kinda strange.....

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Guest

Unknown date

  
Truely Amazing ***** -killingblair

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Guest

Unknown date

  
insane - Daimon

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Guest

Unknown date

  
Lovely. Make another guys !!

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Guest

Unknown date

  
Five Stars! I approve! -Huy

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Memfis

Unknown date

  
Pure sex, unbelievably addicting gameplay plus very nice and creative design with a bit of humor. Major props for making fun of MAP30 and creating a convincing female body in Doom. Maybe the best wad ever.

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Guest

Unknown date

  
5 Stars

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Guest

Unknown date

  
One hell of a wad. This is truly up there with the other great megawads like Alien Vendetta and Hell Revelead. Good job!

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Guest

Unknown date

  
3 stars - average - I've seen so many better wads than this. It doesn't feel special in any way. (Except for the ridiculous end, of course)

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Guest

Unknown date

  
Utterly awesome. Especially in coop.

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Guest

Unknown date

  
The levels are interesting, gameplay is good, is this wad created by someone who hasn't played zdoom? The later maps are a sight to behold. I find it interesting that a gay couple can make a megawad so good, I now don't have anything against gays.

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Guest

Unknown date

  
Don't be put off by the name or map30 - this is a classic megawad of the absolute highest quality - creative, inventive, well-designed and with some of the best gameplay you'll find anywhere.

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Guest

Unknown date

  
MAP 30 of Kama Sutra is idiotic and ofensive. Anyone who says otherwise is a delinquent with a rotten mind who has no moral values, this is the truth. The whole megawad (better than HR nad AV) is perfect but map30, so instead of 5 stars, I give 4/5 - Reviewed by MarkAnthony

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Guest

Unknown date

  
A helluva tune-up for Plutonia 2!5/5-d.d.koop

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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