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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Unknown date

  
Too many HOM to be PRO :(

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Unknown date

  
Fucking awesome, including the ending. Some people are just humorless. Quick question: If you ever make a sequel, will its final map be titled "8======D"> --Woolie Wool

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Unknown date

  
32/5!

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Unknown date

  
Great work.... Great work... 'Logan MTM'

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Unknown date

  
I'll be honest here, Kama Sutra sucks balls. It's a cheap rip-off of Hell Revealed but with crappy levels and choppy gameplay. I'm just fed up with these ultra-hard wads with levels that take 10,000 tries to complete even on ITYTD/HNTR skills. The title screen is the ugliest I've seen yet, and don't get me started on map 30. Trash. 1/5 HR, AV are far better.

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Unknown date

  
4/5 Very good

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Unknown date

  
One of the best megawads there is. 5/5

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Unknown date

  
Truly a modern classic.

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Unknown date

  
^agreed, it wasn't that hard. but map 30 i could've done without. he used textures and such to make nifty items like bulldozers,cones,ect that i thought was clever. overall it was about a 3/5 deathknight.

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Unknown date

  
This wad almost tore my pants off. 5/5 -Dqey

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Unknown date

  
Fantastic work, but map 30?!?! That gives a bad taste to the whole megawad. I am sorry, but -Zero points. Bad reputations of FPS-games are caused by Levels like this map 30.

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Unknown date

  
Fantastic- The best I never played ;-)

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Unknown date

  
Would be 5/5 if it weren't for that Level 30. Some amazing detail work, considering it's a Vanilla doom WAD, and the maps play quite well also.

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Unknown date

  
MAP30 of Kama Sutra is great. Period. Anyone who says otherwise is a politically-correct loser who's never been laid and never will be. Get a life and stop being offended by obviously awesome things. Acting "sensitive" won't get you any chicks, bro. 5/5 all the way as the entire wad is superb.

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Unknown date

  
Mwahaha I guess the authors are rofloling NONSTOP reading the selfrighteous and pseudo pc remarks about the titlepic/map 30. You guys don´t have a clue about the mentality of the youth in CZ or the eastern european countries, well...useless to explain to such stubborn people. Dobre hosi, the wad is awesome 5/5

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Unknown date

  
I like to waste my time in Kama Sutra. 5/5

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Unknown date

  
4/5

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Unknown date

  
Very well done mapset. Well done guys.

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Unknown date

  
Waste of time

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Unknown date

  
5/5 !!!

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Unknown date

  
fairly cool.

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Unknown date

  
I doubt anyone here knows what a commercial wad should have in order to be successful. Mass monsters is NOT one of those things. 3/5

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Unknown date

  
Honestly this wad has many weird textures. That's why it gets 2 stars from me.

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Unknown date

  
best megawad in a long time

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Unknown date

  
Another "extreme" megawad. This one reminded me a lot on HR 2 in both quallity and design. While it's not quite a classic for me, it sure is a lot of fun and challenging(with the exeption of the dreadfull map 30). I like the old-school feel that the episode oozes with. I'll give it a nice and solid 4.

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  • File Reviews

    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
    • By NuMetalManiak · Posted
      for the fifth iteration of dwspd, the theme was build a co-op map in an outdoor environment. co-op isn't what it used to be, that's for sure, and if you're looking to play these maps in singleplayer, well you'll be prepared to noclip most of the time. only a few of the maps can be fully completable in singleplayer, others will rely on switches that will open faraway doors that you'll never ever reach in-game. combat of course is scaled to be much more difficult as it ought to be for a co-op map. I can see MAP01 and MAP05 being SP-compatible, and the same for MAP11 and MAP09 despite the slaughter settings and the switch that's so far away, but the others need at least two players. skip MAP04, this is a throwaway map with no exit. why is there not one, but two E1M8's? both are pretty average though, as is most of the set except MAP04 and Pablo's E1M8 which just fails the theme.   there's not a whole lot of co-op only levelsets and this speedmap set sure isn't the best thing you can find.
    • By NuMetalManiak · Posted
      for the fourth iteration of dwspd, the theme is techbase with at least two secrets. speedmaps tend to varying themes and gimmicks, but techbase is perhaps the most common theme by nature, so in all honesty this particular compilation isn't all that fun. as usual, a mixed bag: some bad, some average, little actually good. apart from, you guessed it, Fredrik's map (MAP04), none are really good in quality. the two maps that should be skipped are MAP10 (just a bunch of Hell knights on a block, followed by a bunch of barons in another room plus a cyberdemon, barely even qualifying for techbase theme) and MAP13 (a complete throwaway map that even lacks an exit). otherwise, this falls under "play it once just out of curiosity then never really bother with it again" type of compilation.
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