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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
Too many HOM to be PRO :(

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Unknown date

  
Fucking awesome, including the ending. Some people are just humorless. Quick question: If you ever make a sequel, will its final map be titled "8======D"> --Woolie Wool

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Unknown date

  
32/5!

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Unknown date

  
Great work.... Great work... 'Logan MTM'

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Unknown date

  
I'll be honest here, Kama Sutra sucks balls. It's a cheap rip-off of Hell Revealed but with crappy levels and choppy gameplay. I'm just fed up with these ultra-hard wads with levels that take 10,000 tries to complete even on ITYTD/HNTR skills. The title screen is the ugliest I've seen yet, and don't get me started on map 30. Trash. 1/5 HR, AV are far better.

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Guest

Unknown date

  
4/5 Very good

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Guest

Unknown date

  
One of the best megawads there is. 5/5

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Unknown date

  
Truly a modern classic.

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Unknown date

  
^agreed, it wasn't that hard. but map 30 i could've done without. he used textures and such to make nifty items like bulldozers,cones,ect that i thought was clever. overall it was about a 3/5 deathknight.

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Unknown date

  
This wad almost tore my pants off. 5/5 -Dqey

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Unknown date

  
Fantastic work, but map 30?!?! That gives a bad taste to the whole megawad. I am sorry, but -Zero points. Bad reputations of FPS-games are caused by Levels like this map 30.

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Unknown date

  
Fantastic- The best I never played ;-)

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Unknown date

  
Would be 5/5 if it weren't for that Level 30. Some amazing detail work, considering it's a Vanilla doom WAD, and the maps play quite well also.

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Unknown date

  
MAP30 of Kama Sutra is great. Period. Anyone who says otherwise is a politically-correct loser who's never been laid and never will be. Get a life and stop being offended by obviously awesome things. Acting "sensitive" won't get you any chicks, bro. 5/5 all the way as the entire wad is superb.

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Unknown date

  
Mwahaha I guess the authors are rofloling NONSTOP reading the selfrighteous and pseudo pc remarks about the titlepic/map 30. You guys don´t have a clue about the mentality of the youth in CZ or the eastern european countries, well...useless to explain to such stubborn people. Dobre hosi, the wad is awesome 5/5

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Unknown date

  
I like to waste my time in Kama Sutra. 5/5

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Unknown date

  
4/5

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Unknown date

  
Very well done mapset. Well done guys.

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Unknown date

  
Waste of time

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Unknown date

  
5/5 !!!

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Unknown date

  
fairly cool.

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Unknown date

  
I doubt anyone here knows what a commercial wad should have in order to be successful. Mass monsters is NOT one of those things. 3/5

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Unknown date

  
Honestly this wad has many weird textures. That's why it gets 2 stars from me.

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Unknown date

  
best megawad in a long time

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Unknown date

  
Another "extreme" megawad. This one reminded me a lot on HR 2 in both quallity and design. While it's not quite a classic for me, it sure is a lot of fun and challenging(with the exeption of the dreadfull map 30). I like the old-school feel that the episode oozes with. I'll give it a nice and solid 4.

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  • File Reviews

    • By NuMetalManiak · Posted
      the tenth week of dwspd has the theme of "flooded city" which is a nice echo back to the very first of the dwspds which was "lava city". here we have seven maps, all deal with flooded areas, and the quality of these maps is increasing as you go along. first map is definitely not city, but does show the fake floor trick, then you climb just one building to the top. second map also isn't a city but more of a temple that looks strange (plus having to rocket barons in tight halls). third map, uh, there's not much to this one but at least it did what it could thematically. fourth map brings all the carnage underwater while allowing for an optional cyberdemon fight. fifth tries but doesn't really have that city vibe, yet at least had some interesting things to it. the best two maps are MAP06 (in theme it's the best) and MAP07 (a concoction of buildings strewn over the nukage, having to go across each one until you get a radsuit so you can tackle the center). well there's more maps, and it feels a lot more fun than some of the previous ones.
    • By Walter confetti · Posted
      Pretty meh mapset, this wad crashes on vanilla doom 2 since a ceiling texture is acting funny in MAP01, in boom 2.02 it shows perfectly. Best of the bunch is MAP04, but overall, meh mapset with some weirdness.
    • By NuMetalManiak · Posted
      for the ninth installment of dwspd, the theme was to "try and rebuild E1M1 without looking at the original". wow, THAT is a low map turnout, at a measly two. guess it was a lot more difficult than some would have bothered with. but let's see what we got. the first is rather accurate as far as actual layout, though texturing and monster placement is assuredly different. but this one has problems, namely one of the secrets is one-time only as well as an exit switch that doesn't work. it's odd for me to say the real winner was actually the second of the two, despite it looking less accurate, it was much more fun, a Go 2 It mini-version of Hangar with a few hordes of monsters done proto-slaughter style.
    • By NuMetalManiak · Posted
      for the eighth installation of dwspd, the theme was to "build a warehouse inside a castle". or is it to build a castle and then a warehouse inside it? who knows. anyways, this is easily the weakest dwspd thus far, with a very low map turnout of only 6 maps, and none of them are actually all that well done theme-wise. sure, the combat is up there, but let's see. MAP01 and MAP06 don't have anything that really pertains to warehouse per se. MAP02 is incredibly mediocre overall and it's possible to prevent yourself from ever leaving due to the lift switch being one-time only. MAP03 seems nice with the crates in places but it doesn't seem finishable due to one lift never rising to the red key AND an impassable linedef in front of the exit. MAP04 and MAP05 are the most interesting, though each has a share of problems with MAP04 for some reason having invisible crates while MAP05 tries for a siege scenario, starting in the warehouse and giving all the supplies, but just try killing everything out there when you can't head back up once you fall down. yes, I'm fully aware that these maps don't get bug-tested or play-tested before release, but it's always best to leave the best possible impression.
    • By NuMetalManiak · Posted
      for the seventh iteration of dwspd, the theme was to "build a Doom 1 level in Episode 1 style". this theme contrasts quite well with the previous theme of building a final level of Doom 2 in dwspd006, but the familiarity of Episode 1 style levels in E1Mx is bound to put a damper on the overall score of this one. you'll notice that Fredrik isn't here this time around, so there's not much to be wowed by his great speedmaps. the rest of the maps are just speedmap juice, they are usually mediocre and have a few bugs, some are more blatant than others (the first map you can just skip everything since Blackterror forgot to tag the exit door as a key door). also you'll need to warp to E1M9, since E1M3 does not go to the secret map. unlike the others that have generally mixed quality in many different mapslots, the levels actually seem to get better the more you go through. the first few maps are shit and are really small in size, but the layouts and monster count increases and things get more fun as you go along.
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