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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
One of the best. Legendary

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Guest

Unknown date

  
doom pr0n done right.

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Guest

Unknown date

  
EPIC WIN, especially the lulz generated by MAP30. 6/5

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Guest

Unknown date

  
This was a great WAD up until about map 19, and it becomes insanely difficult. If you're looking for a difficult WAD, this would be one to get, but I thought it was more frustrating than difficult at times. Then you have map 30, what can be said? You have to see it to believe it, and in this case, it's not a good thing. 3/5. - KS

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Guest

Unknown date

  
Can be called HR3.Map26 rocks. 666/5 - Moti

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Guest

Unknown date

  
It's not bad, I've seen alot worse lol but I do hope Adolf "Gusta" Vojta is a real female otherwise that would creep me right out and not want to play this MegaWAD at all no matter how good it is. 2 stars...just because of the creepy titlepic. -Salvo

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Guest

Unknown date

  
Superb! 5/5

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Guest

Unknown date

  
Greatest since AV? Greatest since HR itself? One of the top 3 all-time wads for sure, and perhaps the truest spiritual successor to HR.

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Guest

Unknown date

  
Yes map26 is kool but I still want to know if Adolf could be a feminine name? I never heard of it though. -Salvo

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Guest

Unknown date

  
Solid four star effort. Very challenging with nice looking levels. Only problems are that the levels play better individually than together (you end up with too much ammo) and the stupid, unfunny ending.

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Zahid

Unknown date

  
its Surely best wad ever created.... gives doom gameplay a new relish touch....

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Guest

Unknown date

  
Very hard, very good and original!

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Guest

Unknown date

  
Brilliant stuff. As good as AV, Scythe, etc.

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Guest

Unknown date

  
I had a lot of fun with this one. 5 stars ***** -julz_d

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Guest

Unknown date

  
i love the traps and the levels but theres NAKED PEOPLE 2/5

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Guest

Unknown date

  
Not bad, i loved Level 27, and the music that went with it

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Guest

Unknown date

  
Hmmm. Is it actually possible to finish Map29 (that is, get one of the keys)? There are some bits of faulty construction in Map29 that had me thinking that it was kind of slapped together to get this whole thing finished, but by and large a compelling and challenging set of maps that I spent entire too much time playing. I also thought Map30 was a laugh and a half.

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Guest

Unknown date

  
Great work guys, this megawad is really tight and has a lot of clever twists. It has a distinct style in its design and most of the maps play really well. 5/5 of course, a classic megawad to add to the collection. //Erik.A

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Guest

Unknown date

  
"I am male (and method surely too), we are not gays (as somebody thought) and the title picture and map30 are good characters of typical czech sense of humour and irony." I don't get the joke with the title pic. Are you saying you both love each other but not in that way? Like a brotherly love? Or is Adlof Method's bitch? Just a very strange title pic. And yes, it does make you look gay. Anyway, awesome wad nevertheless.

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Guest

Unknown date

  
This belongs to my favorites :D, great job! - Ace7

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Guest

Unknown date

  
Definitely right in line with the other classics. The last level really doesn't sit too well, but it's still one of the must play Doom wads.

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Guest

Unknown date

  
Pure perfection. Half the maps is Scythe meets HR, compact-sized maps with HR monster usage, the rest is AV+ (the + goes for the design). No weak points, great gameplay. One thing though, none of the maps are really hard (like HR2 was) so this is not HR3. There are few maps with 'attack from all sides' situations (map25 & 26 only). Even the monster map28 can't beat AV26 or HR2_32 in terms of difficulty. Looking forward to playing the maps from scratch and of course, KS2. 5/5 - Belial

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Guest

Unknown date

  
5 stars. -1 because looks kinda gay.

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Nazgul9

Unknown date

  
Definitely one of the best wads out there, despite the disturbingly gay titlepic... Clearly a LOT of work and thought went into this. Gave this a replay, had forgotten how much fun this was!

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Guest

Unknown date

  
Awesome wad, visually nice, great gameplay and nasty traps. Intense action 5/5.

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  • File Reviews

    • By valkiriforce · Posted
      I'll admit to being indecisive with how to rank this experience, despite going in expecting to take it slow with the first map opening up with no action and just letting myself get pulled into the atmosphere. The music is pretty cool and sets the mood in places - I particularly liked destroying what seemed to be some kind of device which led to the next map blaring an alarm as I scrambled around the place. It's got some nice moments that carry the action a little better but loses momentum with the frequency in maps that contain lots of halls, doors and enemies packed in a rather square-looking interior. Being a lover of old-school vanilla wads, I did have trouble committing myself by the time I reached the third map. The good points weren't enough to outweigh the negatives for me, but there's always a chance someone can appreciate what they were trying to accomplish for the time it was released.
    • By valkiriforce · Posted
      Xenomorph Base has some cool moments and nice details to it, though I did feel in some places it either felt unpolished or wasn't as engaging as I'd hoped it would be. It's got a nice introduction to the action and starts to pick up much better with the second and third maps, however it seemed to drop in quality by that point, though I did enjoy the last map even if it felt a little shorter than expected. It does feel like something that could have used more work in places but as it stands it's an okay enough romp to blaze through.
    • By NuMetalManiak · Posted
      for the fifth iteration of dwspd, the theme was build a co-op map in an outdoor environment. co-op isn't what it used to be, that's for sure, and if you're looking to play these maps in singleplayer, well you'll be prepared to noclip most of the time. only a few of the maps can be fully completable in singleplayer, others will rely on switches that will open faraway doors that you'll never ever reach in-game. combat of course is scaled to be much more difficult as it ought to be for a co-op map. I can see MAP01 and MAP05 being SP-compatible, and the same for MAP11 and MAP09 despite the slaughter settings and the switch that's so far away, but the others need at least two players. skip MAP04, this is a throwaway map with no exit. why is there not one, but two E1M8's? both are pretty average though, as is most of the set except MAP04 and Pablo's E1M8 which just fails the theme.   there's not a whole lot of co-op only levelsets and this speedmap set sure isn't the best thing you can find.
    • By NuMetalManiak · Posted
      for the fourth iteration of dwspd, the theme is techbase with at least two secrets. speedmaps tend to varying themes and gimmicks, but techbase is perhaps the most common theme by nature, so in all honesty this particular compilation isn't all that fun. as usual, a mixed bag: some bad, some average, little actually good. apart from, you guessed it, Fredrik's map (MAP04), none are really good in quality. the two maps that should be skipped are MAP10 (just a bunch of Hell knights on a block, followed by a bunch of barons in another room plus a cyberdemon, barely even qualifying for techbase theme) and MAP13 (a complete throwaway map that even lacks an exit). otherwise, this falls under "play it once just out of curiosity then never really bother with it again" type of compilation.
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