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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
One of the best. Legendary

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Guest

Unknown date

  
doom pr0n done right.

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Guest

Unknown date

  
EPIC WIN, especially the lulz generated by MAP30. 6/5

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Guest

Unknown date

  
This was a great WAD up until about map 19, and it becomes insanely difficult. If you're looking for a difficult WAD, this would be one to get, but I thought it was more frustrating than difficult at times. Then you have map 30, what can be said? You have to see it to believe it, and in this case, it's not a good thing. 3/5. - KS

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Guest

Unknown date

  
Can be called HR3.Map26 rocks. 666/5 - Moti

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Guest

Unknown date

  
It's not bad, I've seen alot worse lol but I do hope Adolf "Gusta" Vojta is a real female otherwise that would creep me right out and not want to play this MegaWAD at all no matter how good it is. 2 stars...just because of the creepy titlepic. -Salvo

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Guest

Unknown date

  
Superb! 5/5

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Guest

Unknown date

  
Greatest since AV? Greatest since HR itself? One of the top 3 all-time wads for sure, and perhaps the truest spiritual successor to HR.

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Guest

Unknown date

  
Yes map26 is kool but I still want to know if Adolf could be a feminine name? I never heard of it though. -Salvo

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Guest

Unknown date

  
Solid four star effort. Very challenging with nice looking levels. Only problems are that the levels play better individually than together (you end up with too much ammo) and the stupid, unfunny ending.

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Zahid

Unknown date

  
its Surely best wad ever created.... gives doom gameplay a new relish touch....

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Guest

Unknown date

  
Very hard, very good and original!

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Guest

Unknown date

  
Brilliant stuff. As good as AV, Scythe, etc.

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Guest

Unknown date

  
I had a lot of fun with this one. 5 stars ***** -julz_d

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Guest

Unknown date

  
i love the traps and the levels but theres NAKED PEOPLE 2/5

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Guest

Unknown date

  
Not bad, i loved Level 27, and the music that went with it

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Guest

Unknown date

  
Hmmm. Is it actually possible to finish Map29 (that is, get one of the keys)? There are some bits of faulty construction in Map29 that had me thinking that it was kind of slapped together to get this whole thing finished, but by and large a compelling and challenging set of maps that I spent entire too much time playing. I also thought Map30 was a laugh and a half.

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Guest

Unknown date

  
Great work guys, this megawad is really tight and has a lot of clever twists. It has a distinct style in its design and most of the maps play really well. 5/5 of course, a classic megawad to add to the collection. //Erik.A

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Guest

Unknown date

  
"I am male (and method surely too), we are not gays (as somebody thought) and the title picture and map30 are good characters of typical czech sense of humour and irony." I don't get the joke with the title pic. Are you saying you both love each other but not in that way? Like a brotherly love? Or is Adlof Method's bitch? Just a very strange title pic. And yes, it does make you look gay. Anyway, awesome wad nevertheless.

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Guest

Unknown date

  
This belongs to my favorites :D, great job! - Ace7

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Guest

Unknown date

  
Definitely right in line with the other classics. The last level really doesn't sit too well, but it's still one of the must play Doom wads.

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Guest

Unknown date

  
Pure perfection. Half the maps is Scythe meets HR, compact-sized maps with HR monster usage, the rest is AV+ (the + goes for the design). No weak points, great gameplay. One thing though, none of the maps are really hard (like HR2 was) so this is not HR3. There are few maps with 'attack from all sides' situations (map25 & 26 only). Even the monster map28 can't beat AV26 or HR2_32 in terms of difficulty. Looking forward to playing the maps from scratch and of course, KS2. 5/5 - Belial

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Guest

Unknown date

  
5 stars. -1 because looks kinda gay.

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Nazgul9

Unknown date

  
Definitely one of the best wads out there, despite the disturbingly gay titlepic... Clearly a LOT of work and thought went into this. Gave this a replay, had forgotten how much fun this was!

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Guest

Unknown date

  
Awesome wad, visually nice, great gameplay and nasty traps. Intense action 5/5.

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  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
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