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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
crap hr is better

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Guest

Unknown date

  
ugly and overrated and the last "adult area" is the most moronic part of this wad, avoid.2/5

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Guest

Unknown date

  
hardest doom ever?? WOW this is hard - love map 14 !!!!! :o

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Guest

Unknown date

  
Great stuff!

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Guest

Unknown date

  
I liked map 28 the best. It was an awesome tribute to HR's Map 24.

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Guest

Unknown date

  
Above average design, excellent work overall. Quite a feat to release a full 32 map megawads these days. And on top of that, it actually plays pretty damn good. 5/5

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Guest

Unknown date

  
I like the design, but the idea is kinda strange.....

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Guest

Unknown date

  
Truely Amazing ***** -killingblair

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Guest

Unknown date

  
insane - Daimon

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Guest

Unknown date

  
Lovely. Make another guys !!

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Guest

Unknown date

  
Five Stars! I approve! -Huy

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Memfis

Unknown date

  
Pure sex, unbelievably addicting gameplay plus very nice and creative design with a bit of humor. Major props for making fun of MAP30 and creating a convincing female body in Doom. Maybe the best wad ever.

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Guest

Unknown date

  
5 Stars

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Guest

Unknown date

  
One hell of a wad. This is truly up there with the other great megawads like Alien Vendetta and Hell Revelead. Good job!

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Guest

Unknown date

  
3 stars - average - I've seen so many better wads than this. It doesn't feel special in any way. (Except for the ridiculous end, of course)

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Guest

Unknown date

  
Utterly awesome. Especially in coop.

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Guest

Unknown date

  
The levels are interesting, gameplay is good, is this wad created by someone who hasn't played zdoom? The later maps are a sight to behold. I find it interesting that a gay couple can make a megawad so good, I now don't have anything against gays.

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Guest

Unknown date

  
Don't be put off by the name or map30 - this is a classic megawad of the absolute highest quality - creative, inventive, well-designed and with some of the best gameplay you'll find anywhere.

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Guest

Unknown date

  
MAP 30 of Kama Sutra is idiotic and ofensive. Anyone who says otherwise is a delinquent with a rotten mind who has no moral values, this is the truth. The whole megawad (better than HR nad AV) is perfect but map30, so instead of 5 stars, I give 4/5 - Reviewed by MarkAnthony

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Guest

Unknown date

  
A helluva tune-up for Plutonia 2!5/5-d.d.koop

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Guest

Unknown date

  
Damn sexy. Alien Vandetta is great, but it's visually inferior to Kama Sutra. The levels in this MegaWAD are some of the best-looking and most fun-to-play Vanilla levels ever. If only the authors of this MegaWAD used ZDooM...; it would be truly magical. Great stuff. 5/5 stars

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Guest

Unknown date

  
I 2nd that. *****

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Guest

Unknown date

  
Just to ask some questions there ... I am male (and method surely too), we are not gays (as somebody thought) and the title picture and map30 are good characters of typical czech sense of humour and irony. we hoped that nobody will take it seriously :) Anyway, thanks for nice comments!!! It's surely a motivation for some more work from us. Btw. I reccomend you to download the final version (ksfinal.zip - released 24.3) instead of this one. Gusta

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Guest

Unknown date

  
Feels like a prettier, less insane version of HR2. It's alright. The levels looked nice.

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Guest

Unknown date

  
Yeah it was a very good wad despite the odd name. Carmen Sutra might have been a more apropiate name, heh!. I'm giving it 5 stars though. -pc

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  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
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