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Kama Sutra

   (355 reviews)
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Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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seed

· Edited by seed

  

"The Kama Sutra is an ancient Indian Sanskrit text on sexuality, eroticism and emotional fulfillment in life."

 

Therefore, Kama Sutra has been finished, played through GlBoom+ on HMP difficulty. So what do we have here, what bizarre positions do demons take in this megawad? Or is it the player the one who performs them?

 

Kama Sutra is a 32-level megawad with a gameplay focused design which later on features various slaughter maps of varying difficulty. It comes with new music, textures, menu background, and one new enemy, returning from Wolfenstein 3D, the Schutzstaffel.

 

The main feature of the levels probably lies in their inspiration. All levels in the megawad appear to have been inspired heavily by the Hell Revealed duology, both aesthetically and gameplay-wise, with enemy encounters and traps generally very similar to that of the HRs. Techbases, cities, castles, caves, and hellish locations are visited in the journey. The enemy count ranges between a few dozens, hundreds, to little over 1000. At the end of the journey the IoS awaits the player for a final confrontation, following the choice of the duology.

 

The difficulty curve is the traditional kind, starting easy and becoming more difficult as you progress, with an occasional spike. But there's more to it than that. It appears Kama Sutra has been balanced primarily for UV, although lower difficulty settings are implemented. They do not seem to have been properly tested, and as such, some maps are unusually empty or easy. Additionally, the difficulty itself is inconsistent. Towards the end in particular it's easy to run into a level that is abnormally easy, only to run into one that is exponentially more difficult immediately afterwards. Some maps also offer a ridiculous amount of resources so that you never have to worry about managing your ammo or health most of the time, if at all. This is especially obvious when played continuous, but even without playing this way, there are often a lot of Megaspheres, Soulspheres, ammo, and medkits in the maps. More than you'll ever need.

 

Another problem with the maps would be the repeated gimmick across some of them, namely the teleporting barrels which explode right in front of you, thus claiming your life almost instantly. A cheap way to kill an unsuspecting target, as this can only be avoided with previous knowledge. Moreover, MAP20 has an inescapable trap, fooling the player to enter a cage in an attempt to gain access to the yellow keycard. Both of them are poor design decisions as they do not require the player to do anything to avoid them, unless they have previous knowledge of the maps.

 

The soundtrack could be described as having a little bit of something for everyone. More atmospheric, action oriented, metal, tracks from various games, covers of popular songs by various artists or bands, a lot. But this does not become a problem as the music is used in levels that actually fit what's going on and the general mood of the maps.

 

All in all, though certainly with flaws, Kama Sutra manages to be a memorable experience from the beginning to the end with its fun maps and overall decent enemy usage, and is also a worthy spiritual successor to the duology it heavily takes influence from. It is likely better than HR2 in particular, which was a disgrace, but not the first. HR2 did get better down the road, but that's about it, it was mediocre overall (particularly during the notoriously bad first half). KS also features a few maps from the duology after MAP20, but I'm letting you discover which on your own. Keep in mind that KS is best experienced on UV difficulty as most effort was put into it, HMP and potentially lower settings suffer from insufficient testing and less than ideal balancing. Now get your BFG and impress those demons with your moves.

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HUNdebLeonidasX

  

I used to think that this wad is just some overrated slaughterfest but after giving it a try I can admit it's derserves it's praise
Many maps trying to imply real life places and they did a creative job on it. (my personal fav was map 15 and map 29). Also loved how each of the maps had some creativly made props (derailed train, helicopter, crante etc...)
The only map i dislike is map 28. (Booooring)

The game play is spot on off course. Every maps have enough monstra to have satisfying slaughter.

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Gato606

  

Not sure if the idea of making a Hell Revealed style megawad means to make maps relatively small crowded with hundreds of monsters and ambushes -sorrounded by powerful monsters with no place to take cover-, sometimes with several archviles, looks more like a mapset for sado-masochists, more like SlaughterFest style.  Maps layout looks decent and textures look fair tho.

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NuMetalManiak

· Edited by NuMetalManiak

  

how Hell Revealed and Alien Vendetta are still considered the classic examples of "build-up-to-slaughter" type gameplay is proof of how much people often imitate their style. your new wad is a Hell Revealed 3 or an Alien Vendetta 2? neat, but then again, why don't you title it something else and perhaps not make your gameplay too similar to those two wads.

 

that's why Kama Sutra is so good, it's a fresh dose of vanilla megawad with the same type of curve, but with much more of the fun factor. many of the maps have weird concepts to them, like the secret in MAP03 (not the secret sector you start out in), MAP08's usage of "time" which involves lighting, the 3D bridges in many of the maps, as well as the Heretic homages that make them into slaughtermaps. combining silliness into serious wads is difficult, but this pair of mappers manage to do just that and make the whole experience wonderfully enjoyable. it can get real tough though, some dastardly monster placement ensures that you've got to play things a certain way. the last stretch of maps is easily the hardest. some elements do remind you of Duke 3D, especially the earth levels which are pretty nice. the novelty of some of the levels (MAP15) is wonderful as well.

 

i'll admit, MAP28 I don't like as much anymore. they went overboard with the turret monsters there. it's also much larger than its contemporaries in Post Mortem and Dark Dome and will certainly take a while. still not a bad wad.

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Combinebobnt

  
Nice continuation of HR-styled gameplay and difficulty. map30. Rough around the edges occasionally.

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Guest

  
You know? For the first bunch of levels, it was a looking promising megawad... But I must say, the several HOMs and some serious graphic defects crumple it, and the worst thing is the existance of single-use doors and paths, which can make you get stuck in the level. What a pity, such a detailed and fun-to-play maps, and because of those foolish errors that completely ruin it... I wish someday that someone release a patched version of KS! For now, only 3 stars. -Hexereticdoom-

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Guest

  
Second map Archville? IDDQD suitable waste of time . The original Doom not errős said .

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Guest

  
Scythe E3 easily compares. Scythe 2 also compares when you look at E4-6.

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Guest

  
It's not AV but it's sure better than HR (and probably HR2). Can't really compare it to Scythe, it's too different IMO. But anyways pretty good wad. Gusta's maps are definitely the stronger ones.

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Guest

  
Largely underrated when compared to the likes of HR/AV/Scythe. Deserves far more attention than it gets, because these are easily some of the most fun levels I've ever played. I love its not so serious atmosphere, too.

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Guest

  
I'm rating this wad 5 stars because I enjoyed it, and also because it pisses off social justice warriors, white knights, and the morality squad.

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Guest

  
All these 0/5s just because of map30 and the titlepic. Pathetic, really. Gameplay is fantastic throughout, any fan of HR and AV has no reason not to enjoy this.

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Guest

  
Utter shit. from a terrible titlepic to hideous music. and level 30 is just juvenile and pathetic. kind of crap that belongs in Duke Nukem. not fucking D00M. -RainboWarrioR

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Guest

  
Hell Revealed's attractive cousin. Sexy times were had.

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Guest

  
Not recommended for anyone.Barf.

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Guest

  
Skvělá práce pánové !!!

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Guest

  
A very great megawad that gave me quite a challenge. 5/5 -Raphael44120

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Guest

Unknown date

  
More megaWADs need the kind of monster spitter this one features in map 30. Just saying. Also the rest of the WAD is boss. Eleventy stars out of five.

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Guest

Unknown date

  
Goddamn, I had to savescum through so much of this. I was enjoying myself up to a point, but then the thing just gets unbelievably difficult. Good design, pretty fun, interesting maps. 4/5 --Ceeb

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Unknown date

  
I comlpeted all levels (also 21 :D) on UV and i think that this megawad is the hardest which i ever play. There are a lot of bug but this is not important. 5/5 - alien111

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Guest

Unknown date

  
it's ass like I said before, don't delete this comment, it has merit.

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Guest

Unknown date

  
Total massacre.

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Guest

Unknown date

  
If you're put off Hell Revealed's lack of visual "prowess", but quite like HR gameplay, this mappack scores well at both. Not quite up to the almighty Scythe 2 as some levels are a little bland, and generally the gameplay seems less fun, but still excellent and superior to both HR packs. The only point I disliked was the map much further in with the army of Arch Viles right at the start: impossible on -fast. 5/5

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  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
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