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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Unknown date

  
Too many HOM to be PRO :(

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Unknown date

  
Fucking awesome, including the ending. Some people are just humorless. Quick question: If you ever make a sequel, will its final map be titled "8======D"> --Woolie Wool

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Unknown date

  
32/5!

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Unknown date

  
Great work.... Great work... 'Logan MTM'

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Unknown date

  
I'll be honest here, Kama Sutra sucks balls. It's a cheap rip-off of Hell Revealed but with crappy levels and choppy gameplay. I'm just fed up with these ultra-hard wads with levels that take 10,000 tries to complete even on ITYTD/HNTR skills. The title screen is the ugliest I've seen yet, and don't get me started on map 30. Trash. 1/5 HR, AV are far better.

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Guest

Unknown date

  
4/5 Very good

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Unknown date

  
One of the best megawads there is. 5/5

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Unknown date

  
Truly a modern classic.

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Unknown date

  
^agreed, it wasn't that hard. but map 30 i could've done without. he used textures and such to make nifty items like bulldozers,cones,ect that i thought was clever. overall it was about a 3/5 deathknight.

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Unknown date

  
This wad almost tore my pants off. 5/5 -Dqey

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Unknown date

  
Fantastic work, but map 30?!?! That gives a bad taste to the whole megawad. I am sorry, but -Zero points. Bad reputations of FPS-games are caused by Levels like this map 30.

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Unknown date

  
Fantastic- The best I never played ;-)

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Unknown date

  
Would be 5/5 if it weren't for that Level 30. Some amazing detail work, considering it's a Vanilla doom WAD, and the maps play quite well also.

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Unknown date

  
MAP30 of Kama Sutra is great. Period. Anyone who says otherwise is a politically-correct loser who's never been laid and never will be. Get a life and stop being offended by obviously awesome things. Acting "sensitive" won't get you any chicks, bro. 5/5 all the way as the entire wad is superb.

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Unknown date

  
Mwahaha I guess the authors are rofloling NONSTOP reading the selfrighteous and pseudo pc remarks about the titlepic/map 30. You guys don´t have a clue about the mentality of the youth in CZ or the eastern european countries, well...useless to explain to such stubborn people. Dobre hosi, the wad is awesome 5/5

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Unknown date

  
I like to waste my time in Kama Sutra. 5/5

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Unknown date

  
4/5

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Unknown date

  
Very well done mapset. Well done guys.

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Unknown date

  
Waste of time

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Unknown date

  
5/5 !!!

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Unknown date

  
fairly cool.

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Unknown date

  
I doubt anyone here knows what a commercial wad should have in order to be successful. Mass monsters is NOT one of those things. 3/5

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Unknown date

  
Honestly this wad has many weird textures. That's why it gets 2 stars from me.

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Unknown date

  
best megawad in a long time

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Unknown date

  
Another "extreme" megawad. This one reminded me a lot on HR 2 in both quallity and design. While it's not quite a classic for me, it sure is a lot of fun and challenging(with the exeption of the dreadfull map 30). I like the old-school feel that the episode oozes with. I'll give it a nice and solid 4.

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  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
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