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Kama Sutra

   (355 reviews)
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5 Screenshots

About This File

Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
crap hr is better

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Guest

Unknown date

  
ugly and overrated and the last "adult area" is the most moronic part of this wad, avoid.2/5

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Guest

Unknown date

  
hardest doom ever?? WOW this is hard - love map 14 !!!!! :o

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Guest

Unknown date

  
Great stuff!

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Guest

Unknown date

  
I liked map 28 the best. It was an awesome tribute to HR's Map 24.

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Guest

Unknown date

  
Above average design, excellent work overall. Quite a feat to release a full 32 map megawads these days. And on top of that, it actually plays pretty damn good. 5/5

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Guest

Unknown date

  
I like the design, but the idea is kinda strange.....

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Guest

Unknown date

  
Truely Amazing ***** -killingblair

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Guest

Unknown date

  
insane - Daimon

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Guest

Unknown date

  
Lovely. Make another guys !!

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Guest

Unknown date

  
Five Stars! I approve! -Huy

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Memfis

Unknown date

  
Pure sex, unbelievably addicting gameplay plus very nice and creative design with a bit of humor. Major props for making fun of MAP30 and creating a convincing female body in Doom. Maybe the best wad ever.

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Guest

Unknown date

  
5 Stars

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Guest

Unknown date

  
One hell of a wad. This is truly up there with the other great megawads like Alien Vendetta and Hell Revelead. Good job!

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Guest

Unknown date

  
3 stars - average - I've seen so many better wads than this. It doesn't feel special in any way. (Except for the ridiculous end, of course)

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Guest

Unknown date

  
Utterly awesome. Especially in coop.

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Guest

Unknown date

  
The levels are interesting, gameplay is good, is this wad created by someone who hasn't played zdoom? The later maps are a sight to behold. I find it interesting that a gay couple can make a megawad so good, I now don't have anything against gays.

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Guest

Unknown date

  
Don't be put off by the name or map30 - this is a classic megawad of the absolute highest quality - creative, inventive, well-designed and with some of the best gameplay you'll find anywhere.

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Guest

Unknown date

  
MAP 30 of Kama Sutra is idiotic and ofensive. Anyone who says otherwise is a delinquent with a rotten mind who has no moral values, this is the truth. The whole megawad (better than HR nad AV) is perfect but map30, so instead of 5 stars, I give 4/5 - Reviewed by MarkAnthony

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Guest

Unknown date

  
A helluva tune-up for Plutonia 2!5/5-d.d.koop

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Guest

Unknown date

  
Damn sexy. Alien Vandetta is great, but it's visually inferior to Kama Sutra. The levels in this MegaWAD are some of the best-looking and most fun-to-play Vanilla levels ever. If only the authors of this MegaWAD used ZDooM...; it would be truly magical. Great stuff. 5/5 stars

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Guest

Unknown date

  
I 2nd that. *****

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Guest

Unknown date

  
Just to ask some questions there ... I am male (and method surely too), we are not gays (as somebody thought) and the title picture and map30 are good characters of typical czech sense of humour and irony. we hoped that nobody will take it seriously :) Anyway, thanks for nice comments!!! It's surely a motivation for some more work from us. Btw. I reccomend you to download the final version (ksfinal.zip - released 24.3) instead of this one. Gusta

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Guest

Unknown date

  
Feels like a prettier, less insane version of HR2. It's alright. The levels looked nice.

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Guest

Unknown date

  
Yeah it was a very good wad despite the odd name. Carmen Sutra might have been a more apropiate name, heh!. I'm giving it 5 stars though. -pc

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  • File Reviews

    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
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