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Kama Sutra

   (355 reviews)
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5 Screenshots

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Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)


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Guest

Unknown date

  
One of the very best megawads, right up there with AV and HR.

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Guest

Unknown date

  
Not as good as Scythe 2, Alien Vendetta or Hell Revealed 2. MAP30 is pretty memorable though. 3/5

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Guest

Unknown date

  
One of the best Doom projects ever, well up there with HR and AV. Mandatory 5/5 regardless of your view of the very minor "theming" that went into a tiny part of it.

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Unknown date

  
"I doubt anyone here knows what a commercial wad should have in order to be successful. Mass monsters is NOT one of those things." Aw, come on, the Nuts series and that Holy Hell mapset had WAY more monsters than all the maps in this one combined. At least I find this one fun, that's all that matters.

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Unknown date

  
One of the greatest megawads of all time.

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Unknown date

  
One of my favorites. The gameplay is excellent and I always wonder what is next. The difficulty levels are very well done (in the new version), as the wad is not very hard on Skill 1 but a monster on Skill 4. The levels are well-sized but not super-huge, so you won't be wondering, "Will this map ever end?". Best wad of 2005 so far. Last wad this good is Super Sonic Doom, released about a week before the new year. I wish every wad was this good. 5/5, easily.

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Unknown date

  
Originality leads ... 5/5

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  • File Reviews

    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
    • By Maximum Matt · Posted
      Finally played this one today, pretty good for an old-school level, hub layout, so not so linear, varied locations (including a huge canyon area and an underground cavern), LOADS of monster traps triggered by linedefs, including traps WITHIN traps (very nice).  Not too much of a challenge, but quite fun. 
    • By JudgeDeadd · Posted
      Good atmosphere, but ruined by the terrible gameplay. Tons of identical enemies attacking you over and over, plus some very dark levels where it's impossible to see where you're going, all amount to a mod more annoying than scary.
    • By sesq · Posted
      you can only have so many baron/hell knight vs ssg rooms before it gets tiring
    • By Walter confetti · Posted
      REally good and well interconnected map in the style of E1 with some hints of E2 and Doom 2 E1, some cool new textures and even some boom effects like a colored deep water pool, highly recommended to give it a play! Is a fun map!
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