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The first official weapons pack of Team UnNamed!

   (11 reviews)
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About This File

Team UnNamed's first official weapons pack. The next pack will be the last 1.28 weapons mod, and it will be even better than this one. Oh yeah, this one has alt fire and reloading! And please play this on UV, it is a bit unbalanced. Now for weapons.

On key 1: two weapons. Now you have a weak fast fist and the strong, slow mighty boot for alt fire. The Buzzsaw is a faster chainsaw.

Key 2: two weapons. You get a glock with an 18 round clip and a three round, less powerful (but more accurate{?}) alt fire. You also get the rotator revolver, a neat relvolver with no alt.

On key 3: two weapons. You get the incatha, a six shelled, fast loading, powerful shotgun, but it does have a small spread. Next is the elephant gun, it's a slow loading breech loader, with only 5 damage per pellet. Oh, did I mention it shoots 175 pellets? (note, due to these guns and their power, shotgun ammo and gun pick ups give you less ammo.)

On key 4: two weapons. You get a nifty russian SMG called the klobb. It's weak, but it has a 4 pellet spead and a 40 round clip, no alt. Second is the Z63, a 30 round, powerful assault rifle with a quick, accurate (but weak) 3 round burst for an alt fire.

On key 4: two guns. You have a cool plasma gun that has a spread speed shot, and a powerful but slow alt fire. You also have a sweet gun called the shell launcher. It has an accurate, plain missle, and a powerful lob missle (good for shooting over fences and stuff) and a pretty adverage reloading speed.

On key 6: one gun. You get the zodiac, a missle launcher that launches 50 dum dum rockets. Nuff' said.

Enjoy the mod, oh, did I mention you can also play this with doom 1? Heh, have fun!


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Guest

Unknown date

  
Okay, no offense or anything, but did you guys even play this? Chronoteeth has to be the most improved weapon modder ever, starting with crap_mod and releasing something like this now. The mod itself is quite good, and my only complaint is that the DDFs and stuff are outside the wad, but come on, it's just one extra parameter on the command line. Are you all really that lazy? Okay, sorry for the rant, but oh well. 5 stars from me, becuase it doesn't suck. :P -Xaser

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Guest

Unknown date

  
DDF's externally, check. Includes backups, check. bad balancing, check. Grahpics you were told not to rip, check. *

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Guest

Unknown date

  
Not much of an Edge fan, but this set is pretty good, but where's the TXT file. ARCHIVES VIOLATION... or not, otherwise it wouldn't be here :D. -cyber-menace

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Unknown date

  
PWNT! I loved this wad and will play it again! wait for it- CT-TUN2 Random Clan Man Dude (aka YNI, you stupid name thief named Your Name Is)

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Unknown date

  
Way to go Chrono for ripping graphics without permission, heh.

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Unknown date

  
I feel that this is an okay WAD, but as Team UnNamed moderator, I, Your Name Is, do not feel that this represents the best of our skills.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
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