Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The first official weapons pack of Team UnNamed!

   (11 reviews)
Sign in to follow this  

Guest

About This File

Team UnNamed's first official weapons pack. The next pack will be the last 1.28 weapons mod, and it will be even better than this one. Oh yeah, this one has alt fire and reloading! And please play this on UV, it is a bit unbalanced. Now for weapons.

On key 1: two weapons. Now you have a weak fast fist and the strong, slow mighty boot for alt fire. The Buzzsaw is a faster chainsaw.

Key 2: two weapons. You get a glock with an 18 round clip and a three round, less powerful (but more accurate{?}) alt fire. You also get the rotator revolver, a neat relvolver with no alt.

On key 3: two weapons. You get the incatha, a six shelled, fast loading, powerful shotgun, but it does have a small spread. Next is the elephant gun, it's a slow loading breech loader, with only 5 damage per pellet. Oh, did I mention it shoots 175 pellets? (note, due to these guns and their power, shotgun ammo and gun pick ups give you less ammo.)

On key 4: two weapons. You get a nifty russian SMG called the klobb. It's weak, but it has a 4 pellet spead and a 40 round clip, no alt. Second is the Z63, a 30 round, powerful assault rifle with a quick, accurate (but weak) 3 round burst for an alt fire.

On key 4: two guns. You have a cool plasma gun that has a spread speed shot, and a powerful but slow alt fire. You also have a sweet gun called the shell launcher. It has an accurate, plain missle, and a powerful lob missle (good for shooting over fences and stuff) and a pretty adverage reloading speed.

On key 6: one gun. You get the zodiac, a missle launcher that launches 50 dum dum rockets. Nuff' said.

Enjoy the mod, oh, did I mention you can also play this with doom 1? Heh, have fun!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Okay, no offense or anything, but did you guys even play this? Chronoteeth has to be the most improved weapon modder ever, starting with crap_mod and releasing something like this now. The mod itself is quite good, and my only complaint is that the DDFs and stuff are outside the wad, but come on, it's just one extra parameter on the command line. Are you all really that lazy? Okay, sorry for the rant, but oh well. 5 stars from me, becuase it doesn't suck. :P -Xaser

Share this review


Link to review
Guest

Unknown date

  
DDF's externally, check. Includes backups, check. bad balancing, check. Grahpics you were told not to rip, check. *

Share this review


Link to review
Guest

Unknown date

  
Not much of an Edge fan, but this set is pretty good, but where's the TXT file. ARCHIVES VIOLATION... or not, otherwise it wouldn't be here :D. -cyber-menace

Share this review


Link to review
Guest

Unknown date

  
PWNT! I loved this wad and will play it again! wait for it- CT-TUN2 Random Clan Man Dude (aka YNI, you stupid name thief named Your Name Is)

Share this review


Link to review
Guest

Unknown date

  
Way to go Chrono for ripping graphics without permission, heh.

Share this review


Link to review
Guest

Unknown date

  
I feel that this is an okay WAD, but as Team UnNamed moderator, I, Your Name Is, do not feel that this represents the best of our skills.

Share this review


Link to review
  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
×