Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lab01.wad

   (8 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This level wants a fast machine. It's not as big as it is detailed. Lots of work went into this one including numerous hours of lining up vantage points and textures.

This level is designed for the best players... BUT it is do-able for anyone.

GENERAL TIP :LEARN TO USE THE MOUSE. Better players have the advantage. ( ie. working the mechanisms quicker, ( running across pegs, etc...)

*** DETHMATCH TIP ** If you have a DX2-66 or LOWER in the net, avoid combat in the archway and the front of the castle. These are detailed areas that will drag the game down.

Passage ways can lead to anywhere on the board within seconds.... so listen and learn.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Well...

Share this review


Link to review
Guest

Unknown date

  
RL only uploads good stuff.

Share this review


Link to review
Guest

Unknown date

  
Very good map for Tyson. Nice job all round.

Share this review


Link to review
Guest

Unknown date

  
This is dated May 1995. Map01 is a castle level. The layout is interesting and there's a fair amount of action to start with; you get loads of health and ammo. It's marred by an obtuse secret that can get you stuck forever, and you have to click on wooden posts in order to make things happen, which is unintuitive. The gameplay is a bit switch-y and fiddly, but not bad. Map02 is a single-room arena with "THE LAB" written on the ground.

Share this review


Link to review
Guest

Unknown date

  
1st reviewer: SHUT THE FUCK UP!!!!!!!! It's not like the guys uploading this stuff will actually listen to retards like you.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
×