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Escape from Devil's Island

   (7 reviews)
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I can't believe it--captured and locked up in monster prison! The freaks in here are so bad they can't even be allowed out with the REGULAR demons. They have to keep 'em in cages to protect the NORMAL mutants! Whoops, what's this? That guard took his eye off his shotgun...too bad sucker! A PWAD for DooM ][ that is designed principally for single play although co-op and deathmatch are supported.


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Guest

Unknown date

  
This map is not overly hard and not overly beautiful either. But in the light of the time it was created, it's good work. It's mainly a collection of small, simple buildings, connected with each other by stony paths. The monsters are easy to medium hard, and overall it's a short but nice fun. 3/5 -Milian

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Guest

Unknown date

  
Shut up! (enough?)

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Guest

Unknown date

  
OMG let's play shoot the 9 year old!1

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Guest

Unknown date

  
Doom2 is from 95 (94 even), so WTF?! Just play and enjoy ;)

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Memfis

Unknown date

  
Awesome "water city". Good fights too, but finding the first key is a bit difficult (you need to find a secret switch first). I had to resort to looking in Doom Builder.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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