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Divine Intervention

   (19 reviews)
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About This File

A weapons mod focusing on magical types of weapons such as the voodoo doll, the plague staff, and the Holy Hand grenade. #CLEARALL command added to remove all original doom weapons. (Thanks to WildWeasel)


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Unknown date

  
Oh lord, bless this thy hand grenade, so that with it thou mayest blow thine enemies into tiny bits, in thy mercy.

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This mod owns man, seriously! I personally like the Holy Handgrenade. Good job man! -Inuyasha_989

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Guest

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TIGHT......god it gave me a heart attack when the game started it was so awesome i was sooooo happy

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Guest

Unknown date

  
Now this is some fun shit right here. Love it love it love it. *****- CT

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Guest

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Anything named after a slayer album has to be pretty cool, right?

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Ever since I made this mod, women have been begging sex from me... in church! ***** -Fiend

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Guest

Unknown date

  
pure fun

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Guest

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3 stars for fun. 1 star for awesomeness. 1 star the kung fu priest from brain dead. (aka dead alive) how many is that? FIVE

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It just ROOOOXXXXX!!! - DU0

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Legen... Wait For It... DARY!!! 5/5 -Disasteroid829

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Unknown date

  
Haha, this has got to be the most unique and insanely crazy weapons mod in the universe! 5 stars for originality and 5 stars for fun-ness... wait, that's 10 stars, and I don't think it's possible to give out that many. Either way, great mod. :P ********** -Xaser

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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