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tree1_0.zip

   (4 reviews)
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About This File

This is a moderately difficult level, although different skill levels are implemented. It features a broad array of monsters and weapons, with just enough health to get you through the rough parts. A few nifty effects can be achieved with barrels, ceilings, and floors, if you do the right things. This is not an entirely hack-n-shoot level, and minimal intelligence is required (sorry, couldn't help it!).


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Sui Generis

  
Created by the author of DeHackED, this is a pretty simple '94 level. There is of course no detail or texture alignment & a slightly wacky variety in room sizes, plus a cyb turret early on. Progression is quite wandery & poorly marked, though easy enough to work out. There’s a mix of enemies but they’re very dispersed & you'd have to be complacent to be hit by the cyb. There’s a short teleport puzzle near the end. Overall this is quite weak with just a bit too odd a progression for the play to be decent.

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Unknown date

  
Typical 1994 wad. The author made two sequels to this map, though, and they're a little better. 2/5

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  • File Reviews

    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
    • By NuMetalManiak · Posted
      yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.
    • By NuMetalManiak · Posted
      rather oddly, this short map ends up being my favorite from Didy. it's not confusing at all at least until you try to find the red skull key, and the pacing is pedestrian. the setting of the beach and the underwater stuff feels amazing, and the preshow at the beginning plus the interior parts weren't too bad either. all in all, pretty neat for once.
    • By NuMetalManiak · Posted
      well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.
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