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SELFISH5

   (20 reviews)
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About This File

Part 5 of the Selfish series for Doom II. Mainly E4 style. Completed in March 2004 and originally intended for a Megawad which lost pace. Level is heavily inspired by John W. Anderson's master levels. The largest map so far in the selfish series.


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TimeOfDeath

  
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A bug? Hell NO, it's an asswipe.

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This is one of the best levels I've played in a while. Nicely reminiscent of Dr. Sleep's levels and the gameplay is GREAT.

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nice map. i hope to see greater things from you ahead in the future...5/5

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You sure will with Whispers of Satan -PC

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I think this looks pretty good! Hope to see more stuff like this in the future. 5/5 - Kirby

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Hmmm... pretty cool, quite challenging on UV - good map, a little less Teleporter-Traps next time please.

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And guess what? It is another fantastic level!!!!!!!!!

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Holy shit! The legend lives on. I don't care too much about it's quality, it's "Selfish" and by that it gets 5 stars already. Downloading now -Nmn

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Very good stuff. It does remind me of the Master levels, and it's a pretty good challenge, plus it looks sweet to boot. Make more Selfish maps Paul C :)

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Nice enough map which looks and plays pretty well. I'm going to dock it 1 star for overuse of teleport traps and an extremely uninspired and badly placed cyberdemon 4/5

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Preety cool, fun and well detailed marble/hellish/Ultim ateDoom-alike level. (Hey, this is no an 1994 WAD!!!)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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