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Ultimate CTF (final version)

   (21 reviews)
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About This File

A fresh change to Zdctfmp, we present you with "Ultimate CTF". This new 33 set level was created and compiled by Zdaemon's best mappers, to bring you the Ultimate set of CTF maps... Enjoy!


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Unknown date

  
Legendary... MAKE A SKULLTAG VERSION

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Unknown date

  
Some new CTF maps are a good thing :P **** Stealthy Ivan

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Unknown date

  
Damn nice! Better than zdctfmp.

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Unknown date

  
the page is offline now, but in the future it won't be 5/5 looks good though i saw the screenshots hopefully it works with my zdoom

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Unknown date

  
Top stuff!

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Unknown date

  
A changelog would be useful... -SirTimberWolf

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Unknown date

  
Rules. 5/5

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Unknown date

  
Its awesome.

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Unknown date

  
yeah this is better than zdctfmp2, keep up the good work there guys

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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