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Styx

   (12 reviews)
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Guest

Unknown date

  
It's a first wad for sure, basically one step above a SLIGE wad. I mean, in terms of ideas. The execution and challenge level aren't as good as SLIGE. E1M3 has the worst strobe-light effect I've ever seen in Doom map, don't play that level if you're prone to seizures! (and even if you're not, it's still annoying as hell). E1M5 is the most interesting because of the atmosphere it tries to create. Anyway, only worthwhile if you're really bored and don't have SLIGE handy...

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Guest

Unknown date

  
very amusing, not super great but its truly playable, i didnt get bored

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Guest

Unknown date

  
it's a classic and it's nice and gory just the way i like. I can almost taste the blood in my mouth.

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Guest

Unknown date

  
I hated it.

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Guest

Unknown date

  
Not Recommended

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Guest

Unknown date

  
I THOUGH IT WAS GREAT

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Guest

Unknown date

  
reminds me of slige levels, also has some weird errors in it. not a good download im afraid

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Guest

Unknown date

  
Oh, lord.....

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mallo

Unknown date

  
Highlights: Inescapable pits (Be sure to get the yellow card before entering the room with blue armor on E1M4.), annoying blinking rooms (that are pitch-black), giant acid path you have 2 suits for and 3 needs to walk through it (one for keycard, one to return and one if you fall into a trap. Overall: PWAD is crap. However, the last level was quite cool and moody. The only bad thing about it is the elevator that need 40 seconds to get down.

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Guest

Unknown date

  
alright its not great, but keep in mind its my first wad ever...

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Guest

Unknown date

  
Well,. this is an 1994 wad (I'd say 1993 ;), but why not? And 5 levels are much better than those 32 out there. Concentrate on making one, good map :)

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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