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UAC Gates Central

   (14 reviews)
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Flush it out.


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Linedef 6088 closes sector 1396 via W1, therefore when after 6 minutes I got teleported to sector 1375, it was game over due to being locked... Until then, it shows some promise, but its darkness was quite annoying. Rated as-is: only 1* for the effort because gameplay is broken awfully. Suggestions @ author: 1) don't rely on linedef 6217 for reopening 1396, because the player doesn't know it's necessary, instead use f.e. a W-type linedef around 6207/6380; 2) too many chaingunners in dark areas is annoying.

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Bigger is not better. Huge, confusing and repetitive.

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Unknown date

  
a beautiful wad is not fuck, all wads is shit!!!

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Unknown date

  
Not too bad 4/5 - Kirby

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Unknown date

  
Could be better.

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Unknown date

  
This wad was really quite a fun one indeed. Very long and interesting. Worth giving a look.

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Unknown date

  
This map's age really shows. Why does it have to be so dark? There's also some other early Doom2 era hallmarks, like mazes and illusionary walls. So, the gameplay sucks, what about level design and architecture? Well, it was too dark to find out... 2/5 stars.

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Wow, this is a rather large map. It took some time to make it to the end. I did NOT use any cheats on UV so it can be done. 4/16/07

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awesome

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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