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UAC Gates Central

   (14 reviews)
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Flush it out.


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Linedef 6088 closes sector 1396 via W1, therefore when after 6 minutes I got teleported to sector 1375, it was game over due to being locked... Until then, it shows some promise, but its darkness was quite annoying. Rated as-is: only 1* for the effort because gameplay is broken awfully. Suggestions @ author: 1) don't rely on linedef 6217 for reopening 1396, because the player doesn't know it's necessary, instead use f.e. a W-type linedef around 6207/6380; 2) too many chaingunners in dark areas is annoying.

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Bigger is not better. Huge, confusing and repetitive.

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Unknown date

  
a beautiful wad is not fuck, all wads is shit!!!

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Unknown date

  
Not too bad 4/5 - Kirby

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Unknown date

  
Could be better.

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Unknown date

  
This wad was really quite a fun one indeed. Very long and interesting. Worth giving a look.

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Unknown date

  
This map's age really shows. Why does it have to be so dark? There's also some other early Doom2 era hallmarks, like mazes and illusionary walls. So, the gameplay sucks, what about level design and architecture? Well, it was too dark to find out... 2/5 stars.

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Unknown date

  
Wow, this is a rather large map. It took some time to make it to the end. I did NOT use any cheats on UV so it can be done. 4/16/07

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awesome

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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