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Crimson Canyon

   (47 reviews)
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A themed map series intended for single player exploration and conquest. Designed to be visually exciting, different and fun, as well as provide intense combat situations with as many enemies as could be packed in and survived. This set is NOT at all meant to kill the player in 60 seconds.


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MuratMikal

  

One of best sets of maps I've ever played. Perfect balanced combat at UV, nice layouts and monster count in good numbers (could be higher though). Would love to play a megawad made by J S Graham!
 

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

An ok wad, for a lack of a proper word. Consistent execution, appealing visuals, but partially uninteresting gameplay, to sum up my general impressions. On the theme side, the marine was sent to an asteroid in order to do the dirty work. You start in a sort of military base, casually infested by ex-soldiers, arrive to a power station, traverse some sewers, the named crimson canyon, several cramped tech rooms in a space ship, until you arrive to the gate where you must shut down the demon infestation, or something, for story lovers the author wrote a full single text file. So in terms of visuals, there're a lot of new textures, such as stock walls painted to dark grey, which doesn't look so bad, extra computer panels, different red bricks and lava textures for the canyon maps, and much more. Nothing extraordinary, I did like the new additions though, particularly the flames in the way they were used (until their usage became repetitive, you'll see...). The interesting side of the visuals is that, assuming you've read the plot, you'll understand the cohesiveness between the maps, they thematically end in map 10, and the last two maps are extras. Finally, the soundtrack was quite nice to hear, at least the ones that weren't a bit repetitive. I loved map 02's track, it reminded me to BTSX1 first track, and if a midi brings me back to a mapset I loved, it's a huge plus personally speaking. 

 

The action is what some people would call "grindfest". Basically, monsters come in packs, usually appear in front of the player, or teleport in somewhere one by one. Ambushes and hordes of the same kind of monster are the most frequent, particularly packs of zombies that will be gift you with plenty of ammo, not that there scarcity is a thing in any of the maps, even if you're pistol starting you'll stumble upon ammo in narrow passages that can't be avoided. Figure in continuous how embarrassingly common was that... At times, you'll find hitscanners easy to grind from the other side of a corridor, at others, only projectile-based in complete open spaces, which only makes them look tiny and disoriented. At least once in every map there's the old-fashioned pinkies + chainsaw combo, which I always took gracefully, even though it's often labelled as "boring". As you can read, the combat is on the grind side, not real threatening in earlier maps, but maybe that can sound appetizing to you. I still found a few fairly challenging parts in later maps, in comparison to what the majority of set provides, where number of monsters is in compliance with the cramped area, less "nonthreatening grind" in other words, like being caught in between a bunch of hell knights coming from every narrow corridor. The 10 maps that compose the story basically play similar, with progression being naturally linear, but with a lot of backtrack in between (I recall only one map providing a teleport back to a recently opened area), so it's easy to keep track of what you're doing. Exceptions are the canyon maps, although if you're in the mood, there are many apparently "glide-able" gates, good for when you loose interesting in killing stuff. The two extras also appear in the Claustrophobia 1024 series, I think, they are absolutely straightforward and too awkward to play to be honest, no idea why they are in this wad... Despite the sort of combat here, the story maps can serve for a casual not-so-hard experience to new players, or when you feel like mowing down zombies and grabbing their ammo, that is funny to me from time to time. One little thing, in some maps it is possible to be unable to max them, due to broken teleport lines in several monster closets. It happened to me in map 03.   

 

Secret-wise, not hard to find them all except for the ones behind random unmarked walls. One of the most common is a secret in every map that contains a special thing, usually opened after doing some progression, don't forget it if you're playing on continuous. There is one secret in map 07 that only rewards you with pointless backtrack, if you happen to find it, well, I am sorry for you.

 

Overall, it was ok, I was in the mood for something like this so I enjoyed it, more or less. I would recommend it only if you love anything from what I said above, or just for the music, honestly. Regardless, not bad. My rate is 6/10. 

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JudgeDeadd

  

The gameplay is dull, way too simple and repetitive (oh hey, three Hell Knights again. Yawn. And two more. And then, two more. Snore), with a lot of tiny groups of monsters in overlarge, mostly empty areas. The visuals are boring as well, with a lot of nearly indistinguishable areas. Pass.

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Blackmore1014

  
Very nice megawad. In first I love architecture. And also balance. Very sad only 12 levels. 4/5.

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Zahid

  
Awesome architect..cool designs and groovy layouts..catchy music...lots of hit scanner..not fun for speed-running..worth playing...4.4 stars rounded

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Guest

  
Every time that I play Doom, I make sure that Crimson Canyon is in my folder. Another one of my personal favorites, with solid difficulty implementation, item placement and opposition from monsters complementing such defined layouts and architecture - this map pack will surely leave you entertained like myself!

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NuMetalManiak

  
some of the maps here I remember playing in other wads. as for the whole mapset, it's more or less so-so. while MAP05 and some other ones looked cool, the gameplay leaves quite a lot to be desired. sometimes there's a ton of hitscanners, sometimes there isn't any at all.

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Guest

  
I'm genuinely surprised that this won a cacoward in 2005, when much better stuff was being released. This wad is average in just about every way, except the music which I found above average. Ho hum gameplay, bland texturing, weak architecture - huge, open levels that rarely exceed 215 monsters. 3 stars, because I thought the music was cool.

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Guest

Unknown date

  
Kind of uneven in terms of game play pace, and some levels aren't as well done as others, but it's a decent set of maps overall. 3/5

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Guest

Unknown date

  
A tasteful collection of levels. It kind of took me by surprise as I never heard about it until I played it. I like the overall style, quite atmsoferic, stylish and recognisable, and the gameplay is mostly very good as well, proveded you have a taste for longer maps.The only odd part were the last 2 small maps which I thought didn't fit in (it's as if they were, perhaps, some 1024x1024 contest leftovers),but it's still a 5/5 from me.Great!

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Guest

Unknown date

  
if you use this with jdoom's high res textures, this kicks ass. (i play zdoom now) - Xolzo 5/5

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Guest

Unknown date

  
Good. Play it. 3/5

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Maldoror

Unknown date

  
Just beat it. Last two levels did feel out of place and some levels were a bit too long and annoying (like map 5) but overall it was fairly good. I liked the way you used the Archviles, the Spider Mastermind and the Cyberdemon. Not too soon and not too much. Overall I'd give it a 3,5/5. Fairly good but a bit too long - on the last levels you seemed to be running out of ideas.

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Guest

Unknown date

  
These levels are not bad. I was not a fan of the red hellish looking levels except level 9. I think I may have played level 12 before somewhere along the way. Anyway these levels are fun with lots of ammo, maybe a little to much, and a good amount of health too. 3/14/07

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
A lovely-looking collection of levels. The author has compiled a tasteful bunch of textures and the detailing is attractive, with metal cages and broken wall panels and so forth. In jDoom, with the jDoom Environment Pack, it's awesomely attractive. Plays good, too, reminds me of Doom 64 in places; level 3 is my favourite, the others tend to be too large and exhausting. As the textfile notes, the last two were written for Congestion: 1024 and seem out of place.

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Guest

Unknown date

  
A good set of maps. My favorite from the author.

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Guest

Unknown date

  
Deffinitely recommended, if you're into classic style gameplay and some nice detailed architecture. I normally don't like red cave levels, but this pulls of the style so neatly I still enjoyed it. Gameplay is on the tougher side. Also proves that you don't need zdoom scripting, fancy effects and stuff to make a great fun levelset, so I'm giving it a 5. Oh yeah, the 2 1024 inclusions were really unnecessary...-TeH NeXuS

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Guest

Unknown date

  
"This set is NOT at all meant to kill the player in 60 seconds." Haha what a joke, I died about 20-30 times so far, I'm at map 07. I have to blame AEOD for throwing at me hard monsters, or the maps having too many enemies in open space, where they can easily kick your ass, without even knowing what hit you! I give this 3 stars, the health scarcity is what killed it, ammo placement was fine though! (yes I found secrets too, thank god for health spheres!)

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Guest

Unknown date

  
Excellent mapping, great new textures, nice music, great gameplay... This one goes down as a true classic in my book! ***** -julz_d

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Guest

Unknown date

  
haha, exactly what i was looking for! my doom fix has run a little low lately, i hate playing just 1 level

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Guest

Unknown date

  
Very nice and simple gameplay. Has a classic Doom feel to it. Nice placement of weapons, ammo, and monsters. 4/5 -r_rr

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Guest

Unknown date

  
Really very nice! The only quip I have is that the last level is neither up to par with the rest (quality-wise) nor really fits into the whole thing.

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Guest

Unknown date

  
just brilliant, i loved this megawad!! thank you :)

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Guest

Unknown date

  
The only flaws:switch-hunt backtracking and last 2 levels were a a letdown in the gameplay dept.Still,4*-d.d.ko op

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  • File Reviews

    • By Roebloz · Posted
      Not bad for an early 1994 level to be honest. It isn't good, but not bad. Being a Wolf3d fan I don't mind long corridors in maps that much, although the decoration could have been better that's for sure. If you're into old maps and corridor-esque maps, give it a shot.
    • By chlef · Posted
      Partial truth in advertising - "This PWAD represents the combination of just 27 of some of the best levels I have found on the net." - maybe for a brief 6 month window in 1994. But compared to traditional/old school maps since, this selection would scrape through as a C- if you were grading school homework. Barely a pass. Mostly dull, bland and repetitive maps you have played elsewhere - maps you groan through and forget 2 seconds after you have finished them. Supreme ordinariness, nothing you ever want to see again. This is only of historical value. Not exactly enjoyable play. Nosireebob.
    • By CyberDreams · Posted
      I'm not very good at reviewing so bear with me: If you want a quick and fairly easy WAD then this is for you. It starts out fairly easy as well as being fairly linear and than it gets harder as it goes on. It's also fairly short too as it took me about an hour or two to complete on UV difficulty in GZDoom using the Doom (strict) compat mode.   The new textures were a nice addition although they were only featured in the last few maps. There are a lot of switches and "rising structures" (floors & lifts) but the placement of them is decent so they aren't a nuisance. The switches open doors or activate lifts that are pretty much right in front of you or in an area that you've just past through so the maps aren't that confusing (which is a good thing).   The one thing that i did not like about this WAD was that the exits were not marked. I exited a few levels with only 50% or so of the map explored due to the exit just being a normal looking switch. In a map that has quite a few switches that activate doors and lifts, you need the exit too look different or at least have an exit sign above it imo.   I did notice a few misaligned textures but tbh that's normal for 1994. Also, there are different sounds for weapons and some monsters as well that kind of annoyed me. I don't usually mind sound replacements and i know that a lot of early maps had them but this one just really got on my nerves at times. You'll hear GROOVY! a lot and it's not as cool sounding as Duke Nukem saying it, even though it is the actual sound clip from Evil Dead 2 (i believe).   Other than that this E1 replacement played alright for a '94 mapset, having decent layouts and monster placements. I give it 3 1/2 stars mainly because of the exit issue that really bugged me and the sound replacement not being my favorite.   [Oh btw, i played continuous. I tried playing pistol start only on a few maps but i just couldn't do it. I'm not sure if it's possible tbh. Maybe some of the weapons are hidden in secrets because i often found ammo in levels for some but not the weapon for it.]    
    • By P41R47 · Posted
      Amazing Total Conversion megawad!!!
      Moody, atmospheric, challenging, breathtaking...   Just... WOW! At first the game is really different to the Doom experience, soo different that you will have a rough time trying to understand the mechanics. Just like playing a completely new game for the very first time. But when you finally understand the mechanics, the new weapons, and the possibilities, a marvelously detailed and vast world unfold to you very eyes. It was a long time that a game made me feel real awe. The sense of wonder of this maps are something unique. This Total Conversion really make the unthinkeable and take it to eleven.   Thanks @Revae for this amazing total conversion. Hope you can take this piece of art to the next level. You deserve it!!!
    • By Erick · Posted
      Before Plutonia's Go 2 It, there was Dario Casali's take on expanding Doom 2's MAP01 into a difficult and action packed level. Punisher can be seen as sort of a prototype for Go 2 It in that it was released a year before Final Doom and the map is rough around the edges to play. There are far more many monsters in Punisher than there are in Go 2 It, starting off with about 600 enemies, which is three times more than Go 2 It's initial start of about 200 enemies. It sounds like Punisher is more difficult than Go 2 It for having more enemies and a rougher layout, right? Well, actually no, Punisher is easier than Go 2 It though at the same time, Punisher has its difficulty issues that can make it annoying to play.   In Punisher, a variety of enemies are placed together far more frequently, meaning infighting happens immediately in the areas they are in. There are some rooms where only a single enemy type is in to prevent easy infighting, but even still, you can take advantage of monster infighting far more than you would in Go 2 It. Another thing, you don't always get up close to tough monsters like the Cyberdemon so you can pretty much skip them at times, which is unlike Go 2 It as that map has you getting up close to them or at times killing them to progress.   Despite Punisher encouraging something of a aggressive and fast playstyle like you Go 2 It and other Plutonia maps encourage, it doesn't exactly feel like you can do it as freely here. There's a ton of open space so trying to draw attention of monsters to cause some infighting yourself can be annoying to do, an Arch-Vile can hit you out in the open and Pain Elementals can be very problematic, so you might find yourself peeking in and out of cover often instead of blasting monsters away with rockets and a BFG. That's not to say you can't blast through the level if you played it multiple times much like Go 2 It, but even so, the pacing and fights here feel a bit messy.   Punisher is not bad to play and I found it fun to play despite its gameplay problems. I found it interesting to compare this map with Go 2 It to see the differences and how much more refined an expanded Doom 2 MAP01 turned out in the end. If you're into maps with tons of monsters to kill and don't mind some odd pacing, Punisher is good to play, though it definitely shows its age.
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