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Void Space

   (11 reviews)
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Just played this now on HmP: I actually liked the uhh... "Bathroom" textures, the sound replacements could have been better but overall not bad. The map has some nice tricks like the staircase that is revealed and so on. the idea of a floating building in space is cool. However this in my opinion was rather short and even though the monster placements are well thought out this would be better as a start map in a megawad rather than standalone. Still worth a play if curious.

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Zahid

Unknown date

  
impressive and atmospheric....

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Guest

Unknown date

  
This one is just about OK.

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Guest

Unknown date

  
DoomGuy In The Quest For The Monster Dump. Looks like bathroom, indeed. And one room has urinals. I feel potential in this, storylines like "doomguy as member of secret organisation T.U.R.D fights invasion of 3vil Daemons of P00". 3/5 for me - decent, bare a bit - but sounds are ok, like guy above probably said ("english - speak it, muthafucka?") -- Brun Ohn.

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Guest

Unknown date

  
I wasn't fond of the monster sounds, bathroom textures, or lack of texture variety in general. Gameplay was par, but could have been better. Little health. *** for effort

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Guest

Unknown date

  
This is from July 2002. I enjoyed it, although as the other reviewers have pointed out it's marred by a custom wall texture - used throughout the level - that looks like bathroom tiles. There's a nice super shotgun sound although I prefer that designers create the gameplay first and add the pudding later. The level is blocky and there's too much pesky darkness, and it doesn't amount to much (it's very short) but it entertained me for five minutes or so.

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Guest

Unknown date

  
Quan même très bien avec les sounds et L'ATMOSPHÈRE sauf aurais fallu plus.

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Guest

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A giant toilet thing is the middle of space? LMAO! 4 stars for surreality.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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