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Void Space

   (11 reviews)
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Just played this now on HmP: I actually liked the uhh... "Bathroom" textures, the sound replacements could have been better but overall not bad. The map has some nice tricks like the staircase that is revealed and so on. the idea of a floating building in space is cool. However this in my opinion was rather short and even though the monster placements are well thought out this would be better as a start map in a megawad rather than standalone. Still worth a play if curious.

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Zahid

Unknown date

  
impressive and atmospheric....

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Guest

Unknown date

  
This one is just about OK.

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Guest

Unknown date

  
DoomGuy In The Quest For The Monster Dump. Looks like bathroom, indeed. And one room has urinals. I feel potential in this, storylines like "doomguy as member of secret organisation T.U.R.D fights invasion of 3vil Daemons of P00". 3/5 for me - decent, bare a bit - but sounds are ok, like guy above probably said ("english - speak it, muthafucka?") -- Brun Ohn.

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Guest

Unknown date

  
I wasn't fond of the monster sounds, bathroom textures, or lack of texture variety in general. Gameplay was par, but could have been better. Little health. *** for effort

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Guest

Unknown date

  
This is from July 2002. I enjoyed it, although as the other reviewers have pointed out it's marred by a custom wall texture - used throughout the level - that looks like bathroom tiles. There's a nice super shotgun sound although I prefer that designers create the gameplay first and add the pudding later. The level is blocky and there's too much pesky darkness, and it doesn't amount to much (it's very short) but it entertained me for five minutes or so.

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Guest

Unknown date

  
Quan même très bien avec les sounds et L'ATMOSPHÈRE sauf aurais fallu plus.

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Guest

Unknown date

  
A giant toilet thing is the middle of space? LMAO! 4 stars for surreality.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
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