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Labyrinth

   (9 reviews)
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Memfis

  
Basic mid 00's design with corridors and small symmetrical rooms. Boring monster placement except for the final fight, which seems to almost require the secret SSG. Demons have human sounds = the hell? Some interesting new graphics and a certain elegance in visuals.

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Unknown date

  
much better than inner crypt. some good fights, a bit easy though. ammo and health balance are fine with me. sadly, it's still short and linear. 3/5 - Belial

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Unknown date

  
lolz 5

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Unknown date

  
It's sort of OK. All the maps from this author suffer from a severe lack of health. While this doesn't actually make the maps difficult if you play cautiously, it does render them somewhat tedious to play, and damages their replayability by making them quite one-dimensional.

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Unknown date

  
This map isn't as mazy as the title suggests; in fact, it's a very short and clear map. It's a bunch of coves with stone and metal textures, quite goodlooking but not overly detailed. The fights are nice, not too rough but not too easy either. Only problem is it's small size, so this is a nice few minute job, maybe while you're waiting for someone. 4/5 -Milian

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Unknown date

  
I was fine with the amount of health and ammo. Not a bad little map. 5/19/07

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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