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Labyrinth

   (9 reviews)
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Memfis

  
Basic mid 00's design with corridors and small symmetrical rooms. Boring monster placement except for the final fight, which seems to almost require the secret SSG. Demons have human sounds = the hell? Some interesting new graphics and a certain elegance in visuals.

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Unknown date

  
much better than inner crypt. some good fights, a bit easy though. ammo and health balance are fine with me. sadly, it's still short and linear. 3/5 - Belial

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Unknown date

  
lolz 5

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Unknown date

  
It's sort of OK. All the maps from this author suffer from a severe lack of health. While this doesn't actually make the maps difficult if you play cautiously, it does render them somewhat tedious to play, and damages their replayability by making them quite one-dimensional.

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Unknown date

  
This map isn't as mazy as the title suggests; in fact, it's a very short and clear map. It's a bunch of coves with stone and metal textures, quite goodlooking but not overly detailed. The fights are nice, not too rough but not too easy either. Only problem is it's small size, so this is a nice few minute job, maybe while you're waiting for someone. 4/5 -Milian

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Unknown date

  
I was fine with the amount of health and ammo. Not a bad little map. 5/19/07

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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