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Labyrinth

   (9 reviews)
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Memfis

  
Basic mid 00's design with corridors and small symmetrical rooms. Boring monster placement except for the final fight, which seems to almost require the secret SSG. Demons have human sounds = the hell? Some interesting new graphics and a certain elegance in visuals.

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Unknown date

  
much better than inner crypt. some good fights, a bit easy though. ammo and health balance are fine with me. sadly, it's still short and linear. 3/5 - Belial

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Unknown date

  
lolz 5

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Unknown date

  
It's sort of OK. All the maps from this author suffer from a severe lack of health. While this doesn't actually make the maps difficult if you play cautiously, it does render them somewhat tedious to play, and damages their replayability by making them quite one-dimensional.

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Unknown date

  
This map isn't as mazy as the title suggests; in fact, it's a very short and clear map. It's a bunch of coves with stone and metal textures, quite goodlooking but not overly detailed. The fights are nice, not too rough but not too easy either. Only problem is it's small size, so this is a nice few minute job, maybe while you're waiting for someone. 4/5 -Milian

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Unknown date

  
I was fine with the amount of health and ammo. Not a bad little map. 5/19/07

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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