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The Inner Crypts

   (12 reviews)
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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Not bad, good level progression. Decent design. 3.5/5 coldfusio

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Guest

Unknown date

  
Sérieux c'est quand même un bon WAD. En prime des son de gun nouveau !!!

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Unknown date

  
Not great.

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Guest

Unknown date

  
Phew - nice... very nice - had a hell lot of fun with this one.

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Unknown date

  
Solid, decent play. Don't see why people hate this one. It was from a while back. 3/5.

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Unknown date

  
This map is medium-sized and quite nice. The ambience, some fortress-like building, shows some details, but in a very modest way, so it looks a bit bare nontheless. Gameplay is very good. Harder fights are interrupted by tamer areas and the challenge shows a constant progression until the final battle, which was fun. Good work! 4/5 -Milian

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Unknown date

  
easy. boring. time consuming. 2/5 - Belial

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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